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package org.mage.test.cards.replacement.entersBattlefield;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class HardenedScaleTest extends CardTestPlayerBase {
/*
Reported bug: Hangarback interaciton with Hardened Scales and Metallic Mimic on board is incorrect.
*/
@Test
public void hangarBackHardenedScalesMetallicMimicTest() {
/*
Hangarback Walker {X}{X}
Artifact Creature — Construct 0/0
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
*/
String hWalker = "Hangarback Walker";
/*
Hardened Scales {G}
Enchantment
If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.
*/
String hScales = "Hardened Scales";
/*
Metallic Mimic {2}
Artifact Creature — Shapeshifter 2/1
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
*/
String mMimic = "Metallic Mimic";
addCard(Zone.BATTLEFIELD, playerA, hScales);
addCard(Zone.HAND, playerA, mMimic);
addCard(Zone.HAND, playerA, hWalker);
addCard(Zone.BATTLEFIELD, playerA, "Wastes", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, mMimic);
setChoice(playerA, "Construct");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, hWalker);
setChoice(playerA, "X=1");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, mMimic, 1);
assertPermanentCount(playerA, hWalker, 1);
assertCounterCount(playerA, hWalker, CounterType.P1P1, 3);
assertPowerToughness(playerA, hWalker, 3, 3);
}
@Test
public void testWithVigorMortis() {
/*
Vigor Mortis {2}{B}{B}
Sorcery
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis,
that creature enters the battlefield with an additional +1/+1 counter on it.
*/
String vMortis = "Vigor Mortis";
/*
Hardened Scales {G}
Enchantment
If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.
*/
String hScales = "Hardened Scales";
/*
Metallic Mimic {2}
Artifact Creature — Shapeshifter 2/1
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
*/
String mMimic = "Metallic Mimic";
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerA, hScales);
addCard(Zone.HAND, playerA, mMimic);
addCard(Zone.HAND, playerA, vMortis);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, mMimic);
setChoice(playerA, "Cat");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, vMortis, "Silvercoat Lion");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, mMimic, 1);
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertCounterCount(playerA, "Silvercoat Lion", CounterType.P1P1, 3);
assertPowerToughness(playerA, "Silvercoat Lion", 5, 5); // Hardened Scales is only once applied to EntersTheBattlefield event
assertGraveyardCount(playerA, vMortis, 1);
}
}