/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package org.mage.test.cards.abilities.enters; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * @author escplan9 (Derek Monturo - dmontur1 at gmail dot com) */ public class SkylineCascadeTest extends CardTestPlayerBase { /** * Reported bug on Skyline Cascade not working properly. * * Test the typical situation - tapped creature not being able to untap during next untap step. */ @Test public void testPreventsTappedCreatureUntapping() { // {W} 2/1 addCard(Zone.BATTLEFIELD, playerA, "Savannah Lions"); /** * Skyline Cascade enters the battlefield tapped. * When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. * Tap: Add {U} to your mana pool. */ addCard(Zone.HAND, playerB, "Skyline Cascade"); attack(1, playerA, "Savannah Lions"); playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade"); addTarget(playerB, "Savannah Lions"); setStopAt(3, PhaseStep.PRECOMBAT_MAIN); execute(); assertTapped("Savannah Lions", true); assertTapped("Skyline Cascade", true); } /** * Reported bug on Skyline Cascade not working properly. * * "Skyline Cascade’s triggered ability doesn't tap the creature. It can target any creature, tapped or untapped. * If that creature is already untapped at the beginning of its controller’s next untap step, the effect won’t do anything." * http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=402038 * * An untapped creature will remain untapped. */ @Test public void testDoesNotStopUntappedCreatureUntapping() { // {W} 2/1 addCard(Zone.BATTLEFIELD, playerA, "Savannah Lions"); /** * Skyline Cascade enters the battlefield tapped. * When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. * Tap: Add {U} to your mana pool. */ addCard(Zone.HAND, playerB, "Skyline Cascade"); playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade"); addTarget(playerB, "Savannah Lions"); setStopAt(3, PhaseStep.PRECOMBAT_MAIN); execute(); assertTapped("Savannah Lions", false); assertTapped("Skyline Cascade", true); } }