/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.IslandwalkAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author LevelX2 */ public class ColdEyedSelkie extends CardImpl { public ColdEyedSelkie(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{G/U}{G/U}"); this.subtype.add("Merfolk"); this.subtype.add("Rogue"); this.power = new MageInt(1); this.toughness = new MageInt(1); // Islandwalk this.addAbility(new IslandwalkAbility()); // Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new ColdEyeSelkieEffect(), true, true)); } public ColdEyedSelkie(final ColdEyedSelkie card) { super(card); } @Override public ColdEyedSelkie copy() { return new ColdEyedSelkie(this); } } class ColdEyeSelkieEffect extends OneShotEffect { public ColdEyeSelkieEffect() { super(Outcome.DrawCard); this.staticText = "draw that many cards"; } public ColdEyeSelkieEffect(final ColdEyeSelkieEffect effect) { super(effect); } @Override public ColdEyeSelkieEffect copy() { return new ColdEyeSelkieEffect(this); } @Override public boolean apply(Game game, Ability source) { int amount = (Integer) getValue("damage"); if (amount > 0) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { controller.drawCards(amount, game); return true; } } return false; } }