/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities; import java.util.ArrayList; import java.util.HashMap; import java.util.Iterator; import java.util.LinkedList; import java.util.List; import java.util.Map; import java.util.UUID; import java.util.concurrent.ConcurrentHashMap; import mage.MageObject; import mage.constants.Zone; import mage.designations.Designation; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.NumberOfTriggersEvent; import mage.game.permanent.Permanent; import mage.game.stack.Spell; /** * * @author BetaSteward_at_googlemail.com * * This class uses ConcurrentHashMap to avoid ConcurrentModificationExceptions. * See ticket https://github.com/magefree/mage/issues/966 and * https://github.com/magefree/mage/issues/473 */ public class TriggeredAbilities extends ConcurrentHashMap<String, TriggeredAbility> { private final Map<String, List<UUID>> sources = new HashMap<>(); public TriggeredAbilities() { } public TriggeredAbilities(final TriggeredAbilities abilities) { for (Map.Entry<String, TriggeredAbility> entry : abilities.entrySet()) { this.put(entry.getKey(), entry.getValue().copy()); } for (Map.Entry<String, List<UUID>> entry : abilities.sources.entrySet()) { sources.put(entry.getKey(), entry.getValue()); } } public void checkStateTriggers(Game game) { for (Iterator<TriggeredAbility> it = this.values().iterator(); it.hasNext();) { TriggeredAbility ability = it.next(); if (ability instanceof StateTriggeredAbility && ((StateTriggeredAbility) ability).canTrigger(game)) { checkTrigger(ability, null, game); } } } public void checkTriggers(GameEvent event, Game game) { for (Iterator<TriggeredAbility> it = this.values().iterator(); it.hasNext();) { TriggeredAbility ability = it.next(); if (ability.checkEventType(event, game)) { checkTrigger(ability, event, game); } } } private void checkTrigger(TriggeredAbility ability, GameEvent event, Game game) { // for effects like when leaves battlefield or destroyed use ShortLKI to check if permanent was in the correct zone before (e.g. Oblivion Ring or Karmic Justice) MageObject object = game.getObject(ability.getSourceId()); if (ability.isInUseableZone(game, object, event)) { if (event == null || !game.getContinuousEffects().preventedByRuleModification(event, ability, game, false)) { if (object != null) { boolean controllerSet = false; if (ability.getZone() != Zone.COMMAND && event != null && event.getTargetId() != null // && event.getTargetId().equals(ability.getSourceId()) && ability.isLeavesTheBattlefieldTrigger() // && ((event.getType().equals(EventType.ZONE_CHANGE) // && ((ZoneChangeEvent) event).getFromZone().equals(Zone.BATTLEFIELD)) // || event.getType().equals(EventType.DESTROYED_PERMANENT) // || event.getType().equals(EventType.SACRIFICED_PERMANENT)) && game.getLKI().get(Zone.BATTLEFIELD) != null && game.getLKI().get(Zone.BATTLEFIELD).containsKey(ability.getSourceId())) { // need to check if object was face down for dies and destroy events because the ability triggers in the new zone, zone counter -1 is used Permanent permanent = (Permanent) game.getLastKnownInformation(ability.getSourceId(), Zone.BATTLEFIELD, ability.getSourceObjectZoneChangeCounter() - 1); if (permanent != null) { if (!ability.getWorksFaceDown() && permanent.isFaceDown(game)) { return; } controllerSet = true; ability.setControllerId(permanent.getControllerId()); } } if (!controllerSet) { if (object instanceof Permanent) { ability.setControllerId(((Permanent) object).getControllerId()); } else if (object instanceof Spell) { // needed so that cast triggered abilities have to correct controller (e.g. Ulamog, the Infinite Gyre). ability.setControllerId(((Spell) object).getControllerId()); } } } if (ability.checkTrigger(event, game)) { NumberOfTriggersEvent numberOfTriggersEvent = new NumberOfTriggersEvent(ability.getControllerId(), ability.getSourceId(), event); if (!game.replaceEvent(numberOfTriggersEvent)) { for (int i = 0; i < numberOfTriggersEvent.getAmount(); i++) { ability.trigger(game, ability.getControllerId()); } } } } } } /** * Adds a by sourceId gained triggered ability * * @param ability - the gained ability * @param sourceId - the source that assigned the ability * @param attachedTo - the object that gained the ability */ public void add(TriggeredAbility ability, UUID sourceId, MageObject attachedTo) { if (sourceId == null) { add(ability, attachedTo); } else if (attachedTo == null) { this.put(ability.getId() + "_" + sourceId, ability); } else { this.add(ability, attachedTo); List<UUID> uuidList = new LinkedList<>(); uuidList.add(sourceId); // if the object that gained the ability moves zone, also then the triggered ability must be removed uuidList.add(attachedTo.getId()); sources.put(getKey(ability, attachedTo), uuidList); } } public void add(TriggeredAbility ability, MageObject attachedTo) { this.put(getKey(ability, attachedTo), ability); } private String getKey(TriggeredAbility ability, MageObject target) { String key = ability.getId() + "_"; if (target != null) { key += target.getId(); } return key; } public void removeAbilitiesOfSource(UUID sourceId) { List<String> keysToRemove = new ArrayList<>(); for (String key : this.keySet()) { if (key.endsWith(sourceId.toString())) { keysToRemove.add(key); } } for (String key : keysToRemove) { remove(key); } } public void removeAllGainedAbilities() { for (String key : sources.keySet()) { this.remove(key); } sources.clear(); } public void removeAbilitiesOfNonExistingSources(Game game) { // e.g. Token that had triggered abilities List<String> keysToRemove = new ArrayList<>(); Abilities: for (Entry<String, TriggeredAbility> entry : this.entrySet()) { if (game.getObject(entry.getValue().getSourceId()) == null) { for (Designation designation : game.getState().getDesignations()) { if (designation.getId().equals(entry.getValue().getSourceId())) { continue Abilities; } } keysToRemove.add(entry.getKey()); } } for (String key : keysToRemove) { remove(key); } } public TriggeredAbilities copy() { return new TriggeredAbilities(this); } }