/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.continuous; import mage.abilities.keyword.FirstStrikeAbility; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.filter.Filter; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class SwarmSurgeTest extends CardTestPlayerBase { @Test public void testSwarmSurge() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 1); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 9); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // Devoid // When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." // {1}{C}: Regenerate Birthing Hulk. addCard(Zone.HAND, playerA, "Birthing Hulk"); // {6}{G} 5/4 // Devoid // Creatures you control get +2/+0 until end of turn. // Colorless creatures you control also gain first strike until end of turn. addCard(Zone.HAND, playerA, "Swarm Surge"); // {2}{B} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Birthing Hulk"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Swarm Surge"); attack(1, playerA, "Silvercoat Lion"); setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); execute(); assertGraveyardCount(playerA, "Swarm Surge", 1); assertPowerToughness(playerA, "Birthing Hulk", 7, 4); assertAbility(playerA, "Birthing Hulk", FirstStrikeAbility.getInstance(), true); assertPowerToughness(playerA, "Eldrazi Scion", 3, 1, Filter.ComparisonScope.All); assertAbility(playerA, "Eldrazi Scion", FirstStrikeAbility.getInstance(), true, 2); assertPowerToughness(playerA, "Silvercoat Lion", 4, 2); assertAbility(playerA, "Silvercoat Lion", FirstStrikeAbility.getInstance(), false); assertLife(playerA, 20); assertLife(playerB, 16); } }