/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.TransformSourceEffect; import mage.abilities.keyword.TransformAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterCreatureCard; import mage.filter.predicate.mageobject.ColorlessPredicate; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author fireshoes */ public class GrizzledAngler extends CardImpl { public GrizzledAngler(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{U}"); this.subtype.add("Human"); this.power = new MageInt(2); this.toughness = new MageInt(3); this.transformable = true; this.secondSideCardClazz = GrislyAnglerfish.class; // {T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. this.addAbility(new TransformAbility()); this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GrizzledAnglerEffect(), new TapSourceCost())); } public GrizzledAngler(final GrizzledAngler card) { super(card); } @Override public GrizzledAngler copy() { return new GrizzledAngler(this); } } class GrizzledAnglerEffect extends OneShotEffect { private static final FilterCreatureCard filter = new FilterCreatureCard("a colorless creature card in your graveyard"); static { filter.add(new ColorlessPredicate()); } public GrizzledAnglerEffect() { super(Outcome.Benefit); staticText = "Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform {this}"; } public GrizzledAnglerEffect(final GrizzledAnglerEffect effect) { super(effect); } @Override public GrizzledAnglerEffect copy() { return new GrizzledAnglerEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { controller.moveCards(controller.getLibrary().getTopCards(game, 2), Zone.GRAVEYARD, source, game); if (controller.getGraveyard().count(filter, source.getSourceId(), source.getControllerId(), game) >= 1) { return new TransformSourceEffect(true).apply(game, source); } } return false; } }