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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.abilities.mana;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.Mana;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.Cost;
import mage.abilities.effects.common.ManaEffect;
import mage.constants.AbilityType;
import mage.constants.Zone;
import mage.game.Game;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public abstract class ActivatedManaAbilityImpl extends ActivatedAbilityImpl implements ManaAbility {
protected List<Mana> netMana = new ArrayList<>();
protected boolean undoPossible;
public ActivatedManaAbilityImpl(Zone zone, ManaEffect effect, Cost cost) {
super(AbilityType.MANA, zone);
this.usesStack = false;
this.undoPossible = true;
if (effect != null) {
this.addEffect(effect);
}
if (cost != null) {
this.addCost(cost);
}
}
public ActivatedManaAbilityImpl(final ActivatedManaAbilityImpl ability) {
super(ability);
this.netMana.addAll(ability.netMana);
this.undoPossible = ability.undoPossible;
}
@Override
public boolean canActivate(UUID playerId, Game game) {
if (!controlsAbility(playerId, game)) {
return false;
}
// check if player is in the process of playing spell costs and he is no longer allowed to use activated mana abilities (e.g. becaus he started to use improvise)
//20091005 - 605.3a
return costs.canPay(this, sourceId, controllerId, game);
}
/**
* Used to check the possible mana production to determine which spells
* and/or abilities can be used. (player.getPlayable()).
*
* @param game
* @return
*/
@Override
public List<Mana> getNetMana(Game game) {
return netMana;
}
/**
* Used to check if the ability itself defines mana types it can produce.
*
* @return
*/
@Override
public boolean definesMana() {
return !netMana.isEmpty();
}
/**
* Is it allowed to undo the mana creation.
* It's e.g. not allowed if some game revealing information is related (like reveal the top card of the library)
* @return
*/
public boolean isUndoPossible() {
return undoPossible;
}
public void setUndoPossible(boolean undoPossible) {
this.undoPossible = undoPossible;
}
}