/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.UUID; /** * * @author Backfir3 */ public class AngelicChorus extends CardImpl { public AngelicChorus(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{3}{W}{W}"); // Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. this.addAbility(new AngelicChorusTriggeredAbility()); } public AngelicChorus(final AngelicChorus card) { super(card); } @Override public AngelicChorus copy() { return new AngelicChorus(this); } } class AngelicChorusTriggeredAbility extends TriggeredAbilityImpl { public AngelicChorusTriggeredAbility() { super(Zone.BATTLEFIELD, new AngelicChorusEffect(), false); } public AngelicChorusTriggeredAbility(AngelicChorusTriggeredAbility ability) { super(ability); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.ENTERS_THE_BATTLEFIELD; } @Override public boolean checkTrigger(GameEvent event, Game game) { Permanent permanent = game.getPermanent(event.getTargetId()); if (permanent.isCreature() && permanent.getControllerId().equals(this.controllerId)) { this.getEffects().get(0).setValue("lifeSource", event.getTargetId()); return true; } return false; } @Override public String getRule() { return "Whenever a creature enters the battlefield under your control, you gain life equal to its toughness."; } @Override public AngelicChorusTriggeredAbility copy() { return new AngelicChorusTriggeredAbility(this); } } class AngelicChorusEffect extends OneShotEffect { public AngelicChorusEffect() { super(Outcome.GainLife); staticText = "you gain life equal to its toughness"; } public AngelicChorusEffect(final AngelicChorusEffect effect) { super(effect); } @Override public AngelicChorusEffect copy() { return new AngelicChorusEffect(this); } @Override public boolean apply(Game game, Ability source) { UUID creatureId = (UUID) getValue("lifeSource"); Permanent creature = game.getPermanentOrLKIBattlefield(creatureId); if (creature != null) { int amount = creature.getToughness().getValue(); Player player = game.getPlayer(source.getControllerId()); if (player != null) { player.gainLife(amount, game); } return true; } return false; } }