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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.ProwessAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class SageEyeAvengers extends CardImpl {
public SageEyeAvengers(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{U}{U}");
this.subtype.add("Djinn");
this.subtype.add("Monk");
this.power = new MageInt(4);
this.toughness = new MageInt(5);
// Prowess
this.addAbility(new ProwessAbility());
// Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
Ability ability = new AttacksTriggeredAbility(new SageEyeAvengersEffect(), true);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public SageEyeAvengers(final SageEyeAvengers card) {
super(card);
}
@Override
public SageEyeAvengers copy() {
return new SageEyeAvengers(this);
}
}
class SageEyeAvengersEffect extends OneShotEffect {
public SageEyeAvengersEffect() {
super(Outcome.ReturnToHand);
this.staticText = "you may return target creature to its owner's hand if its power is less than {this}'s power";
}
public SageEyeAvengersEffect(final SageEyeAvengersEffect effect) {
super(effect);
}
@Override
public SageEyeAvengersEffect copy() {
return new SageEyeAvengersEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (sourceObject != null && controller != null) {
Permanent targetCreature = game.getPermanent(getTargetPointer().getFirst(game, source));
if (targetCreature != null && targetCreature.getPower().getValue() < sourceObject.getPower().getValue()) {
controller.moveCards(targetCreature, Zone.HAND, source, game);
}
return true;
}
return false;
}
}