/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects; import java.util.List; import java.util.Set; import java.util.UUID; import mage.MageObjectReference; import mage.abilities.Ability; import mage.constants.DependencyType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.SubLayer; import mage.game.Game; /** * * @author BetaSteward_at_googlemail.com */ public interface ContinuousEffect extends Effect { boolean isUsed(); boolean isDiscarded(); void discard(); Duration getDuration(); long getOrder(); void setOrder(long order); boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game); boolean hasLayer(Layer layer); boolean isInactive(Ability source, Game game); void init(Ability source, Game game); Layer getLayer(); SubLayer getSublayer(); void overrideRuleText(String text); List<MageObjectReference> getAffectedObjects(); Set<UUID> isDependentTo(List<ContinuousEffect> allEffectsInLayer); Set<DependencyType> getDependencyTypes(); void addDependencyType(DependencyType dependencyType); void setDependedToType(DependencyType dependencyType); @Override void newId(); @Override ContinuousEffect copy(); boolean isTemporary(); void setTemporary(boolean temporary); }