/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.watchers.common; import java.util.HashMap; import java.util.HashSet; import java.util.Map; import java.util.Map.Entry; import java.util.Set; import java.util.UUID; import mage.MageObjectReference; import mage.constants.WatcherScope; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.ZoneChangeEvent; import mage.watchers.Watcher; /** * Counts amount of cards put into graveyards of players during the current * turn. Also the UUIDs of cards that went to graveyard from Battlefield this * turn. * * @author LevelX2 */ public class CardsPutIntoGraveyardWatcher extends Watcher { private final Map<UUID, Integer> amountOfCardsThisTurn = new HashMap<>(); private final Set<MageObjectReference> cardsPutToGraveyardFromBattlefield = new HashSet<>(); public CardsPutIntoGraveyardWatcher() { super(CardsPutIntoGraveyardWatcher.class.getSimpleName(), WatcherScope.GAME); } public CardsPutIntoGraveyardWatcher(final CardsPutIntoGraveyardWatcher watcher) { super(watcher); for (Entry<UUID, Integer> entry : watcher.amountOfCardsThisTurn.entrySet()) { amountOfCardsThisTurn.put(entry.getKey(), entry.getValue()); } this.cardsPutToGraveyardFromBattlefield.addAll(watcher.cardsPutToGraveyardFromBattlefield); } @Override public void watch(GameEvent event, Game game) { if (event.getType() == GameEvent.EventType.UNTAP_STEP_PRE) { reset(); } if (event.getType() == GameEvent.EventType.ZONE_CHANGE && ((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD) { UUID playerId = event.getPlayerId(); if (playerId != null && game.getCard(event.getTargetId()) != null) { amountOfCardsThisTurn.putIfAbsent(playerId, 0); amountOfCardsThisTurn.compute(playerId, (k, amount) -> amount += 1); if (((ZoneChangeEvent) event).getFromZone() == Zone.BATTLEFIELD) { cardsPutToGraveyardFromBattlefield.add(new MageObjectReference(event.getTargetId(), game)); } } } } public int getAmountCardsPutToGraveyard(UUID playerId) { return amountOfCardsThisTurn.getOrDefault(playerId, 0); } public Set<MageObjectReference> getCardsPutToGraveyardFromBattlefield() { return cardsPutToGraveyardFromBattlefield; } @Override public void reset() { super.reset(); amountOfCardsThisTurn.clear(); cardsPutToGraveyardFromBattlefield.clear(); } @Override public CardsPutIntoGraveyardWatcher copy() { return new CardsPutIntoGraveyardWatcher(this); } }