/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.effects.Effect; import mage.abilities.effects.common.DamageTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.filter.FilterCard; import mage.filter.predicate.mageobject.NamePredicate; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCreaturePermanent; import java.util.UUID; /** * * @author fireshoes */ public class GalvanicBombardment extends CardImpl { private static final FilterCard filter = new FilterCard("2 plus the number of cards named Galvanic Bombardment"); static { filter.add(new NamePredicate("Galvanic Bombardment")); } public GalvanicBombardment(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{R}"); // Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. Effect effect = new DamageTargetEffect(new GalvanicBombardmentCardsInControllerGraveyardCount(filter)); effect.setText("{this} deals X damage to target creature, where X is 2 plus the number of cards named {source} in your graveyard"); this.getSpellAbility().addEffect(effect); this.getSpellAbility().addTarget(new TargetCreaturePermanent()); } public GalvanicBombardment(final GalvanicBombardment card) { super(card); } @Override public GalvanicBombardment copy() { return new GalvanicBombardment(this); } } class GalvanicBombardmentCardsInControllerGraveyardCount implements DynamicValue { private final FilterCard filter; public GalvanicBombardmentCardsInControllerGraveyardCount(FilterCard filter) { this.filter = filter; } private GalvanicBombardmentCardsInControllerGraveyardCount(GalvanicBombardmentCardsInControllerGraveyardCount dynamicValue) { this.filter = dynamicValue.filter; } @Override public int calculate(Game game, Ability source, Effect effect) { int amount = 0; Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { amount += controller.getGraveyard().count(filter, source.getSourceId(), source.getControllerId(), game); } return amount + 2; } @Override public GalvanicBombardmentCardsInControllerGraveyardCount copy() { return new GalvanicBombardmentCardsInControllerGraveyardCount(this); } @Override public String toString() { return "1"; } @Override public String getMessage() { return filter.getMessage() + " in your graveyard"; } }