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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.SetToughnessSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.BlockedByIdPredicate;
import mage.filter.predicate.permanent.BlockingAttackerIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class Sentinel extends CardImpl {
public Sentinel(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{4}");
this.subtype.add("Shapeshifter");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
FilterCreaturePermanent filter = new FilterCreaturePermanent("creature blocking or blocked by Sentinel");
filter.add(Predicates.or(new BlockedByIdPredicate(this.getId()),
new BlockingAttackerIdPredicate(this.getId())));
// 0: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SentinelEffect(), new GenericManaCost(0));
ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability);
}
public Sentinel(final Sentinel card) {
super(card);
}
@Override
public Sentinel copy() {
return new Sentinel(this);
}
}
class SentinelEffect extends OneShotEffect {
public SentinelEffect() {
super(Outcome.Detriment);
this.staticText = "Change {this}'s base toughness to 1 plus the power of target creature blocking or blocked by {this}. <i>(This effect lasts indefinitely.)</i>";
}
public SentinelEffect(final SentinelEffect effect) {
super(effect);
}
@Override
public SentinelEffect copy() {
return new SentinelEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent targetPermanent = game.getPermanentOrLKIBattlefield(targetPointer.getFirst(game, source));
if (controller != null && targetPermanent != null) {
int newToughness = targetPermanent.getPower().getValue() + 1;
game.addEffect(new SetToughnessSourceEffect(new StaticValue(newToughness), Duration.Custom), source);
return true;
}
return false;
}
}