/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.common; import mage.abilities.ActivatedAbilityImpl; import mage.abilities.condition.Condition; import mage.abilities.costs.Cost; import mage.abilities.effects.Effect; import mage.constants.TimingRule; import mage.constants.Zone; import mage.game.Game; import mage.util.CardUtil; import java.util.UUID; /** * * @author BetaSteward_at_googlemail.com */ public class LimitedTimesPerTurnActivatedAbility extends ActivatedAbilityImpl { static class ActivationInfo { public int turnNum; public int activationCounter; public ActivationInfo(int turnNum, int activationCounter) { this.turnNum = turnNum; this.activationCounter = activationCounter; } } private int maxActivationsPerTurn; private Condition condition; public LimitedTimesPerTurnActivatedAbility(Zone zone, Effect effect, Cost cost) { this(zone, effect, cost, 1); } public LimitedTimesPerTurnActivatedAbility(Zone zone, Effect effect, Cost cost, int maxActivationsPerTurn) { this(zone, effect, cost, maxActivationsPerTurn, null); } public LimitedTimesPerTurnActivatedAbility(Zone zone, Effect effect, Cost cost, int maxActivationsPerTurn, Condition condition) { super(zone, effect, cost); this.maxActivationsPerTurn = maxActivationsPerTurn; this.condition = condition; } public LimitedTimesPerTurnActivatedAbility(final LimitedTimesPerTurnActivatedAbility ability) { super(ability); this.maxActivationsPerTurn = ability.maxActivationsPerTurn; this.condition = ability.condition; } @Override public boolean canActivate(UUID playerId, Game game) { return super.canActivate(playerId, game) && hasMoreActivationsThisTurn(game) && (condition == null || condition.apply(game, this)); } private boolean hasMoreActivationsThisTurn(Game game) { ActivationInfo activationInfo = getActivationInfo(game); return activationInfo == null || activationInfo.turnNum != game.getTurnNum() || activationInfo.activationCounter < maxActivationsPerTurn; } @Override public boolean activate(Game game, boolean noMana) { if (hasMoreActivationsThisTurn(game)) { if (super.activate(game, noMana)) { ActivationInfo activationInfo = getActivationInfo(game); if (activationInfo == null) { activationInfo = new ActivationInfo(game.getTurnNum(), 1); } else if (activationInfo.turnNum != game.getTurnNum()) { activationInfo.turnNum = game.getTurnNum(); activationInfo.activationCounter = 1; } else { activationInfo.activationCounter++; } setActivationInfo(activationInfo, game); return true; } } return false; } @Override public boolean resolve(Game game) { return super.resolve(game); } @Override public String getRule() { StringBuilder sb = new StringBuilder(super.getRule()).append(" Activate this ability "); if (condition != null) { sb.append("only ").append(condition.toString()).append(" and "); } if (getTiming() == TimingRule.SORCERY) { sb.append("only any time you could cast a sorcery and "); } switch (maxActivationsPerTurn) { case 1: sb.append("only once"); break; case 2: sb.append("no more than twice"); break; default: sb.append("no more than ").append(CardUtil.numberToText(maxActivationsPerTurn)).append(" times"); } sb.append(" each turn."); return sb.toString(); } @Override public LimitedTimesPerTurnActivatedAbility copy() { return new LimitedTimesPerTurnActivatedAbility(this); } private ActivationInfo getActivationInfo(Game game) { Integer turnNum = (Integer) game.getState().getValue(CardUtil.getCardZoneString("activationsTurn", sourceId, game)); Integer activationCount = (Integer) game.getState().getValue(CardUtil.getCardZoneString("activationsCount", sourceId, game)); if (turnNum == null || activationCount == null) { return null; } return new ActivationInfo(turnNum, activationCount); } private void setActivationInfo(ActivationInfo activationInfo, Game game) { game.getState().setValue(CardUtil.getCardZoneString("activationsTurn", sourceId, game), activationInfo.turnNum); game.getState().setValue(CardUtil.getCardZoneString("activationsCount", sourceId, game), activationInfo.activationCounter); } }