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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.abilities.common;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.condition.Condition;
import mage.abilities.costs.Cost;
import mage.abilities.effects.Effect;
import mage.constants.TimingRule;
import mage.constants.Zone;
import mage.game.Game;
import mage.util.CardUtil;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class LimitedTimesPerTurnActivatedAbility extends ActivatedAbilityImpl {
static class ActivationInfo {
public int turnNum;
public int activationCounter;
public ActivationInfo(int turnNum, int activationCounter) {
this.turnNum = turnNum;
this.activationCounter = activationCounter;
}
}
private int maxActivationsPerTurn;
private Condition condition;
public LimitedTimesPerTurnActivatedAbility(Zone zone, Effect effect, Cost cost) {
this(zone, effect, cost, 1);
}
public LimitedTimesPerTurnActivatedAbility(Zone zone, Effect effect, Cost cost, int maxActivationsPerTurn) {
this(zone, effect, cost, maxActivationsPerTurn, null);
}
public LimitedTimesPerTurnActivatedAbility(Zone zone, Effect effect, Cost cost, int maxActivationsPerTurn, Condition condition) {
super(zone, effect, cost);
this.maxActivationsPerTurn = maxActivationsPerTurn;
this.condition = condition;
}
public LimitedTimesPerTurnActivatedAbility(final LimitedTimesPerTurnActivatedAbility ability) {
super(ability);
this.maxActivationsPerTurn = ability.maxActivationsPerTurn;
this.condition = ability.condition;
}
@Override
public boolean canActivate(UUID playerId, Game game) {
return super.canActivate(playerId, game)
&& hasMoreActivationsThisTurn(game)
&& (condition == null || condition.apply(game, this));
}
private boolean hasMoreActivationsThisTurn(Game game) {
ActivationInfo activationInfo = getActivationInfo(game);
return activationInfo == null || activationInfo.turnNum != game.getTurnNum() || activationInfo.activationCounter < maxActivationsPerTurn;
}
@Override
public boolean activate(Game game, boolean noMana) {
if (hasMoreActivationsThisTurn(game)) {
if (super.activate(game, noMana)) {
ActivationInfo activationInfo = getActivationInfo(game);
if (activationInfo == null) {
activationInfo = new ActivationInfo(game.getTurnNum(), 1);
} else if (activationInfo.turnNum != game.getTurnNum()) {
activationInfo.turnNum = game.getTurnNum();
activationInfo.activationCounter = 1;
} else {
activationInfo.activationCounter++;
}
setActivationInfo(activationInfo, game);
return true;
}
}
return false;
}
@Override
public boolean resolve(Game game) {
return super.resolve(game);
}
@Override
public String getRule() {
StringBuilder sb = new StringBuilder(super.getRule()).append(" Activate this ability ");
if (condition != null) {
sb.append("only ").append(condition.toString()).append(" and ");
}
if (getTiming() == TimingRule.SORCERY) {
sb.append("only any time you could cast a sorcery and ");
}
switch (maxActivationsPerTurn) {
case 1:
sb.append("only once");
break;
case 2:
sb.append("no more than twice");
break;
default:
sb.append("no more than ").append(CardUtil.numberToText(maxActivationsPerTurn)).append(" times");
}
sb.append(" each turn.");
return sb.toString();
}
@Override
public LimitedTimesPerTurnActivatedAbility copy() {
return new LimitedTimesPerTurnActivatedAbility(this);
}
private ActivationInfo getActivationInfo(Game game) {
Integer turnNum = (Integer) game.getState().getValue(CardUtil.getCardZoneString("activationsTurn", sourceId, game));
Integer activationCount = (Integer) game.getState().getValue(CardUtil.getCardZoneString("activationsCount", sourceId, game));
if (turnNum == null || activationCount == null) {
return null;
}
return new ActivationInfo(turnNum, activationCount);
}
private void setActivationInfo(ActivationInfo activationInfo, Game game) {
game.getState().setValue(CardUtil.getCardZoneString("activationsTurn", sourceId, game), activationInfo.turnNum);
game.getState().setValue(CardUtil.getCardZoneString("activationsCount", sourceId, game), activationInfo.activationCounter);
}
}