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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author BetaSteward
*/
public class KickerTest extends CardTestPlayerBase {
/**
* 702.32. Kicker 702.32a Kicker is a static ability that functions while
* the spell with kicker is on the stack. “Kicker [cost]” means “You may pay
* an additional [cost] as you cast this spell.” Paying a spell’s kicker
* cost(s) follows the rules for paying additional costs in rules 601.2b and
* 601.2e–g. 702.32b The phrase “Kicker [cost 1] and/or [cost 2]” means the
* same thing as “Kicker [cost 1], kicker [cost 2].” 702.32c Multikicker is
* a variant of the kicker ability. “Multikicker [cost]” means “You may pay
* an additional [cost] any number of times as you cast this spell.” A
* multikicker cost is a kicker cost. 702.32d If a spell’s controller
* declares the intention to pay any of that spell’s kicker costs, that
* spell has been “kicked.” If a spell has two kicker costs or has
* multikicker, it may be kicked multiple times. See rule 601.2b. 702.32e
* Objects with kicker or multikicker have additional abilities that specify
* what happens if they are kicked. These abilities are linked to the kicker
* or multikicker abilities printed on that object: they can refer only to
* those specific kicker or multikicker abilities. See rule 607, “Linked
* Abilities.” 702.32f Objects with more than one kicker cost have abilities
* that each correspond to a specific kicker cost. They contain the phrases
* “if it was kicked with its [A] kicker” and “if it was kicked with its [B]
* kicker,” where A and B are the first and second kicker costs listed on
* the card, respectively. Each of those abilities is linked to the
* appropriate kicker ability. 702.32g If part of a spell’s ability has its
* effect only if that spell was kicked, and that part of the ability
* includes any targets, the spell’s controller chooses those targets only
* if that spell was kicked. Otherwise, the spell is cast as if it did not
* have those targets. See rule 601.2c.
*
*/
/**
* Aether Figment Creature — Illusion 1/1, 1U (2) Kicker {3} (You may pay an
* additional {3} as you cast this spell.) Aether Figment can't be blocked.
* If Aether Figment was kicked, it enters the battlefield with two +1/+1
* counters on it.
*
*/
@Test
public void testUseKicker() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
addCard(Zone.HAND, playerA, "Aether Figment");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aether Figment");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Aether Figment", 1);
assertCounterCount("Aether Figment", CounterType.P1P1, 2);
assertPowerToughness(playerA, "Aether Figment", 3, 3);
}
@Test
public void testDontUseKicker() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
addCard(Zone.HAND, playerA, "Aether Figment");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aether Figment");
setChoice(playerA, "No");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Aether Figment", 1);
assertCounterCount("Aether Figment", CounterType.P1P1, 0);
assertPowerToughness(playerA, "Aether Figment", 1, 1);
}
/**
* Apex Hawks Creature — Bird 2/2, 2W (3) Multikicker {1}{W} (You may pay an
* additional {1}{W} any number of times as you cast this spell.) Flying
* Apex Hawks enters the battlefield with a +1/+1 counter on it for each
* time it was kicked.
*
*/
@Test
public void testUseMultikickerOnce() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.HAND, playerA, "Apex Hawks");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Apex Hawks");
setChoice(playerA, "Yes");
setChoice(playerA, "No");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Apex Hawks", 1);
assertCounterCount("Apex Hawks", CounterType.P1P1, 1);
assertPowerToughness(playerA, "Apex Hawks", 3, 3);
}
@Test
public void testUseMultikickerTwice() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.HAND, playerA, "Apex Hawks");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Apex Hawks");
setChoice(playerA, "Yes");
setChoice(playerA, "Yes");
setChoice(playerA, "No");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Apex Hawks", 1);
assertCounterCount("Apex Hawks", CounterType.P1P1, 2);
assertPowerToughness(playerA, "Apex Hawks", 4, 4);
}
@Test
public void testDontUseMultikicker() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.HAND, playerA, "Apex Hawks");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Apex Hawks");
setChoice(playerA, "No");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Apex Hawks", 1);
assertCounterCount("Apex Hawks", CounterType.P1P1, 0);
assertPowerToughness(playerA, "Apex Hawks", 2, 2);
}
/**
* When I cast Orim's Chant with Kicker cost, the player can play spells
* anyway during the turn. It seems like the kicker cost trigger an
* "instead" creatures can't attack.
*/
@Test
public void testOrimsChantskicker() {
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin", 1); // Haste 1/1
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Kicker {W} (You may pay an additional {W} as you cast this spell.)
// Target player can't cast spells this turn.
// If Orim's Chant was kicked, creatures can't attack this turn.
addCard(Zone.HAND, playerA, "Orim's Chant");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Orim's Chant", playerB);
setChoice(playerA, "Yes");
attack(1, playerA, "Raging Goblin");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Orim's Chant", 1);
assertGraveyardCount(playerB, "Lightning Bolt", 0);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
/**
* Bloodhusk Ritualist's discard trigger does nothing if the Ritualist
* leaves the battlefield before the trigger resolves.
*/
@Test
public void testBloodhuskRitualist() {
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt");
addCard(Zone.HAND, playerB, "Fireball", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.HAND, playerA, "Bloodhusk Ritualist", 1); // 2/2 {2}{B}
// Multikicker (You may pay an additional {B} any number of times as you cast this spell.)
// When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bloodhusk Ritualist");
setChoice(playerA, "Yes"); // 2 x Multikicker
setChoice(playerA, "Yes");
setChoice(playerA, "No");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Bloodhusk Ritualist");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
Assert.assertEquals("All mana has to be used", "[]", playerA.getManaAvailable(currentGame).toString());
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Bloodhusk Ritualist", 1);
assertGraveyardCount(playerB, "Fireball", 2);
assertHandCount(playerB, 0);
}
/**
* Test and/or kicker costs
*/
@Test
public void testSunscapeBattlemage1() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
// Kicker {1}{G} and/or {2}{U}
// When {this} enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
addCard(Zone.HAND, playerA, "Sunscape Battlemage", 1); // 2/2 {2}{W}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sunscape Battlemage");
setChoice(playerA, "No"); // no {1}{G}
setChoice(playerA, "Yes"); // but {2}{U}
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Sunscape Battlemage", 1);
assertHandCount(playerA, 2);
}
/**
* Test and/or kicker costs
*/
@Test
public void testSunscapeBattlemage2() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
// Kicker {1}{G} and/or {2}{U}
// When {this} enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
addCard(Zone.HAND, playerA, "Sunscape Battlemage", 1); // 2/2 {2}{W}
addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sunscape Battlemage");
addTarget(playerA, "Birds of Paradise");
setChoice(playerA, "Yes"); // no {1}{G}
setChoice(playerA, "Yes"); // but {2}{U}
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Birds of Paradise", 1);
assertPermanentCount(playerA, "Sunscape Battlemage", 1);
assertHandCount(playerA, 2);
}
/**
* If a creature is cast with kicker, dies, and is then returned to play
* from graveyard, it still behaves like it were kicked. I noticed this
* while testing some newly implemented cards, but it can be reproduced for
* example by Zombifying a Gatekeeper of Malakir.
*/
@Test
public void testKickerGoneForRecast() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// Kicker {B} (You may pay an additional {B} as you cast this spell.)
// When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
addCard(Zone.HAND, playerA, "Gatekeeper of Malakir", 1); // 2/2 {B}{B}
addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise", 2);
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.HAND, playerB, "Boomerang", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gatekeeper of Malakir");
addTarget(playerA, playerB);
setChoice(playerA, "Yes"); // Kicker
castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, "Boomerang", "Gatekeeper of Malakir");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Gatekeeper of Malakir");
setChoice(playerA, "No"); // no Kicker
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Boomerang", 1);
assertGraveyardCount(playerB, "Birds of Paradise", 1);
assertPermanentCount(playerB, "Birds of Paradise", 1);
assertPermanentCount(playerA, "Gatekeeper of Malakir", 1);
}
/**
* Check that kicker condition does also work for kicker cards with multiple
* kicker options
*
*/
@Test
public void testKickerCondition() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
// Kicker {1}{G} and/or {2}{U}
// When {this} enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
addCard(Zone.HAND, playerA, "Sunscape Battlemage", 1); // 2/2 {2}{W}
addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
// Counter target spell if it was kicked.
addCard(Zone.HAND, playerB, "Ertai's Trickery", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sunscape Battlemage");
addTarget(playerA, "Birds of Paradise");
setChoice(playerA, "Yes"); // {1}{G} destroy target creature with flying
setChoice(playerA, "Yes"); // {2}{U} draw two cards
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Ertai's Trickery", "Sunscape Battlemage");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerB, "Birds of Paradise", 1);
assertGraveyardCount(playerB, "Ertai's Trickery", 1);
assertGraveyardCount(playerA, "Sunscape Battlemage", 1);
}
/**
* Paying the Kicker on "Marsh Casualties" has no effect. Target player's
* creatures still only get -1/-1 instead of -2/-2. Was playing against AI.
* It was me who cast the spell.
*
*/
@Test
public void testMarshCasualties() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// Kicker {3}
// Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.
addCard(Zone.HAND, playerA, "Marsh Casualties", 1); // 2/2 {2}{W}
addCard(Zone.BATTLEFIELD, playerB, "Centaur Courser", 1); // 3/3
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Marsh Casualties", playerB);
setChoice(playerA, "Yes"); // Pay Kicker
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertTappedCount("Swamp", true, 5);
assertGraveyardCount(playerA, "Marsh Casualties", 1);
assertPowerToughness(playerB, "Centaur Courser", 1, 1);
}
}