/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.AsEntersBattlefieldAbility; import mage.abilities.common.DealsDamageToAPlayerAllTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ChoosePlayerEffect; import mage.abilities.keyword.HasteAbility; import mage.abilities.keyword.VigilanceAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.SetTargetPointer; import mage.constants.SuperType; import mage.filter.common.FilterControlledCreaturePermanent; import mage.game.Game; import mage.players.Player; /** * * @author LevelX2 */ public class SaskiaTheUnyielding extends CardImpl { public SaskiaTheUnyielding(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{B}{R}{G}{W}"); this.addSuperType(SuperType.LEGENDARY); this.subtype.add("Human"); this.subtype.add("Soldier"); this.power = new MageInt(3); this.toughness = new MageInt(4); // Vigilance this.addAbility(VigilanceAbility.getInstance()); // Haste this.addAbility(HasteAbility.getInstance()); // As Saskia the Unyielding enters the battlefield, choose a player. this.addAbility(new AsEntersBattlefieldAbility(new ChoosePlayerEffect(Outcome.Damage))); // Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player. this.addAbility(new DealsDamageToAPlayerAllTriggeredAbility( new SaskiaTheUnyieldingEffect(), new FilterControlledCreaturePermanent("a creature you control"), false, SetTargetPointer.NONE, true )); } public SaskiaTheUnyielding(final SaskiaTheUnyielding card) { super(card); } @Override public SaskiaTheUnyielding copy() { return new SaskiaTheUnyielding(this); } } class SaskiaTheUnyieldingEffect extends OneShotEffect { public SaskiaTheUnyieldingEffect() { super(Outcome.Benefit); this.staticText = "it deals that much damage to the chosen player"; } public SaskiaTheUnyieldingEffect(final SaskiaTheUnyieldingEffect effect) { super(effect); } @Override public SaskiaTheUnyieldingEffect copy() { return new SaskiaTheUnyieldingEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { UUID playerId = (UUID) game.getState().getValue(source.getSourceId() + "_player"); Player player = game.getPlayer(playerId); if (player != null && player.canRespond()) { Integer damage = (Integer) this.getValue("damage"); UUID sourceId = (UUID) this.getValue("sourceId"); if (sourceId != null && damage > 0) { player.damage(damage, sourceId, game, false, true); } } return true; } return false; } }