/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.MageInt; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.FlyingAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; import java.util.UUID; /** * * @author LevelX2 */ public class BalustradeSpy extends CardImpl { public BalustradeSpy(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}"); this.subtype.add("Vampire"); this.subtype.add("Rogue"); this.power = new MageInt(2); this.toughness = new MageInt(3); // Flying this.addAbility(FlyingAbility.getInstance()); // When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. Ability ability = new EntersBattlefieldTriggeredAbility(new BalustradeSpyEffect(), false); ability.addTarget(new TargetPlayer()); this.addAbility(ability); } public BalustradeSpy(final BalustradeSpy card) { super(card); } @Override public BalustradeSpy copy() { return new BalustradeSpy(this); } } class BalustradeSpyEffect extends OneShotEffect { public BalustradeSpyEffect() { super(Outcome.Discard); this.staticText = "target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard"; } public BalustradeSpyEffect(final BalustradeSpyEffect effect) { super(effect); } @Override public BalustradeSpyEffect copy() { return new BalustradeSpyEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(getTargetPointer().getFirst(game, source)); MageObject sourceObject = source.getSourceObject(game); if (controller == null || sourceObject == null) { return false; } CardsImpl cards = new CardsImpl(); boolean landFound = false; while (controller.getLibrary().hasCards() && !landFound) { Card card = controller.getLibrary().removeFromTop(game); if (card != null) { cards.add(card); if (card.isLand()) { landFound = true; } } } if (!cards.isEmpty()) { controller.revealCards(sourceObject.getName(), cards, game); controller.moveCards(cards, Zone.GRAVEYARD, source, game); return true; } return true; } }