/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.continuous; import mage.abilities.mana.AnyColorManaAbility; import mage.constants.CardType; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.counters.CounterType; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class LandTypeChangingEffectsTest extends CardTestPlayerBase { /** * * Playing a commander game. Opponent had a Magus of the Moon, and I later * dropped a Chromatic Lantern. * * I was not allowed to use the Chromatic Lantern's ability. Since layers * are tricky I asked on the Judge's chat to confirm and the user "luma" * said it should work on this scenario. * */ @Test public void testMagusOfTheMoonAndChromaticLantern() { // Nonbasic lands are Mountains. addCard(Zone.BATTLEFIELD, playerA, "Magus of the Moon"); addCard(Zone.BATTLEFIELD, playerB, "Canopy Vista", 1); addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); // Lands you control have "{T}: Add one mana of any color to your mana pool." // {T}: Add one mana of any color to your mana pool. addCard(Zone.HAND, playerB, "Chromatic Lantern"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Chromatic Lantern"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerB, "Chromatic Lantern", 1); assertType("Canopy Vista", CardType.LAND, "Mountain"); assertAbility(playerB, "Canopy Vista", new AnyColorManaAbility(), true); } @Test public void testChromaticLanternBeforeMagusOfTheMoon() { // Nonbasic lands are Mountains. addCard(Zone.HAND, playerA, "Magus of the Moon");// {2}{R} addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); addCard(Zone.BATTLEFIELD, playerB, "Canopy Vista", 1); addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); // Lands you control have "{T}: Add one mana of any color to your mana pool." // {T}: Add one mana of any color to your mana pool. addCard(Zone.HAND, playerB, "Chromatic Lantern"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Chromatic Lantern"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Magus of the Moon"); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerB, "Chromatic Lantern", 1); assertPermanentCount(playerA, "Magus of the Moon", 1); assertType("Canopy Vista", CardType.LAND, "Mountain"); assertAbility(playerB, "Canopy Vista", new AnyColorManaAbility(), true); } /** * Currently, a land hit by Aquitect's Will loses all of its other * abilities, making it a cheap Spreading Seas. It should function like * Urborg, Tomb of Yawgmoth, not Spreading Seas or Blood Moon. */ @Test public void testLandDoesNotLooseOtherAbilities() { // Put a flood counter on target land. // That land is an Island in addition to its other types for as long as it has a flood counter on it. // If you control a Merfolk, draw a card. addCard(Zone.HAND, playerA, "Aquitect's Will");// Tribal Sorcery{U} addCard(Zone.BATTLEFIELD, playerA, "Island", 1); // Forbidding Watchtower enters the battlefield tapped. // {T}: Add {W} to your mana pool. // {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. addCard(Zone.BATTLEFIELD, playerB, "Forbidding Watchtower", 1); addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aquitect's Will", "Forbidding Watchtower"); activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}{W}:"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Aquitect's Will", 1); assertPermanentCount(playerB, "Forbidding Watchtower", 1); assertCounterCount("Forbidding Watchtower", CounterType.FLOOD, 1); assertType("Forbidding Watchtower", CardType.LAND, "Island"); assertPowerToughness(playerB, "Forbidding Watchtower", 1, 5); } String urborgtoy = "Urborg, Tomb of Yawgmoth"; String bloodmoon = "Blood Moon"; String canopyvista = "Canopy Vista"; /* NOTE: this test is currently failing due to bug in code. See issue #3072 */ @Test public void testBloodMoonBeforeUrborg() { // Blood Moon 2R // Enchantment // Nonbasic lands are Mountains addCard(Zone.HAND, playerA, bloodmoon); // Each land is a Swamp in addition to its other land types. addCard(Zone.HAND, playerA, urborgtoy); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); addCard(Zone.BATTLEFIELD, playerB, canopyvista, 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bloodmoon); playLand(1, PhaseStep.POSTCOMBAT_MAIN, playerA, urborgtoy); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerA, bloodmoon, 1); assertPermanentCount(playerA, urborgtoy, 1); assertType(canopyvista, CardType.LAND, "Mountain"); assertNotSubtype(canopyvista, "Island"); assertNotSubtype(canopyvista, "Swamp"); assertType(urborgtoy, CardType.LAND, "Mountain"); assertNotSubtype(urborgtoy, "Swamp"); Assert.assertTrue("The mana the land can produce should be [{R}] but it's " + playerB.getManaAvailable(currentGame).toString(), playerB.getManaAvailable(currentGame).toString().equals("[{R}]")); } /* NOTE: this test is currently failing due to bug in code. See issue #3072 */ @Test public void testBloodMoonAfterUrborg() { // Blood Moon 2R // Enchantment // Nonbasic lands are Mountains addCard(Zone.HAND, playerA, bloodmoon); // Each land is a Swamp in addition to its other land types. addCard(Zone.HAND, playerA, urborgtoy); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); addCard(Zone.BATTLEFIELD, playerB, canopyvista, 1); playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, urborgtoy); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, bloodmoon); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerA, bloodmoon, 1); assertPermanentCount(playerA, urborgtoy, 1); assertType(canopyvista, CardType.LAND, "Mountain"); assertNotSubtype(canopyvista, "Island"); assertNotSubtype(canopyvista, "Swamp"); assertType(urborgtoy, CardType.LAND, "Mountain"); assertNotSubtype(urborgtoy, "Swamp"); Assert.assertTrue("The mana the land can produce should be [{R}] but it's " + playerB.getManaAvailable(currentGame).toString(), playerB.getManaAvailable(currentGame).toString().equals("[{R}]")); } }