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package org.mage.test.cards.continuous;
import mage.abilities.mana.AnyColorManaAbility;
import mage.constants.CardType;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
/**
*
* Playing a commander game. Opponent had a Magus of the Moon, and I later
* dropped a Chromatic Lantern.
*
* I was not allowed to use the Chromatic Lantern's ability. Since layers
* are tricky I asked on the Judge's chat to confirm and the user "luma"
* said it should work on this scenario.
*
*/
@Test
public void testMagusOfTheMoonAndChromaticLantern() {
// Nonbasic lands are Mountains.
addCard(Zone.BATTLEFIELD, playerA, "Magus of the Moon");
addCard(Zone.BATTLEFIELD, playerB, "Canopy Vista", 1);
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
// Lands you control have "{T}: Add one mana of any color to your mana pool."
// {T}: Add one mana of any color to your mana pool.
addCard(Zone.HAND, playerB, "Chromatic Lantern");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Chromatic Lantern");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerB, "Chromatic Lantern", 1);
assertType("Canopy Vista", CardType.LAND, "Mountain");
assertAbility(playerB, "Canopy Vista", new AnyColorManaAbility(), true);
}
@Test
public void testChromaticLanternBeforeMagusOfTheMoon() {
// Nonbasic lands are Mountains.
addCard(Zone.HAND, playerA, "Magus of the Moon");// {2}{R}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerB, "Canopy Vista", 1);
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
// Lands you control have "{T}: Add one mana of any color to your mana pool."
// {T}: Add one mana of any color to your mana pool.
addCard(Zone.HAND, playerB, "Chromatic Lantern");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Chromatic Lantern");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Magus of the Moon");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerB, "Chromatic Lantern", 1);
assertPermanentCount(playerA, "Magus of the Moon", 1);
assertType("Canopy Vista", CardType.LAND, "Mountain");
assertAbility(playerB, "Canopy Vista", new AnyColorManaAbility(), true);
}
/**
* Currently, a land hit by Aquitect's Will loses all of its other
* abilities, making it a cheap Spreading Seas. It should function like
* Urborg, Tomb of Yawgmoth, not Spreading Seas or Blood Moon.
*/
@Test
public void testLandDoesNotLooseOtherAbilities() {
// Put a flood counter on target land.
// That land is an Island in addition to its other types for as long as it has a flood counter on it.
// If you control a Merfolk, draw a card.
addCard(Zone.HAND, playerA, "Aquitect's Will");// Tribal Sorcery{U}
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
// Forbidding Watchtower enters the battlefield tapped.
// {T}: Add {W} to your mana pool.
// {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
addCard(Zone.BATTLEFIELD, playerB, "Forbidding Watchtower", 1);
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aquitect's Will", "Forbidding Watchtower");
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}{W}:");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Aquitect's Will", 1);
assertPermanentCount(playerB, "Forbidding Watchtower", 1);
assertCounterCount("Forbidding Watchtower", CounterType.FLOOD, 1);
assertType("Forbidding Watchtower", CardType.LAND, "Island");
assertPowerToughness(playerB, "Forbidding Watchtower", 1, 5);
}
String urborgtoy = "Urborg, Tomb of Yawgmoth";
String bloodmoon = "Blood Moon";
String canopyvista = "Canopy Vista";
/*
NOTE: this test is currently failing due to bug in code. See issue #3072
*/
@Test
public void testBloodMoonBeforeUrborg() {
// Blood Moon 2R
// Enchantment
// Nonbasic lands are Mountains
addCard(Zone.HAND, playerA, bloodmoon);
// Each land is a Swamp in addition to its other land types.
addCard(Zone.HAND, playerA, urborgtoy);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerB, canopyvista, 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bloodmoon);
playLand(1, PhaseStep.POSTCOMBAT_MAIN, playerA, urborgtoy);
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, bloodmoon, 1);
assertPermanentCount(playerA, urborgtoy, 1);
assertType(canopyvista, CardType.LAND, "Mountain");
assertNotSubtype(canopyvista, "Island");
assertNotSubtype(canopyvista, "Swamp");
assertType(urborgtoy, CardType.LAND, "Mountain");
assertNotSubtype(urborgtoy, "Swamp");
Assert.assertTrue("The mana the land can produce should be [{R}] but it's " + playerB.getManaAvailable(currentGame).toString(), playerB.getManaAvailable(currentGame).toString().equals("[{R}]"));
}
/*
NOTE: this test is currently failing due to bug in code. See issue #3072
*/
@Test
public void testBloodMoonAfterUrborg() {
// Blood Moon 2R
// Enchantment
// Nonbasic lands are Mountains
addCard(Zone.HAND, playerA, bloodmoon);
// Each land is a Swamp in addition to its other land types.
addCard(Zone.HAND, playerA, urborgtoy);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerB, canopyvista, 1);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, urborgtoy);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, bloodmoon);
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, bloodmoon, 1);
assertPermanentCount(playerA, urborgtoy, 1);
assertType(canopyvista, CardType.LAND, "Mountain");
assertNotSubtype(canopyvista, "Island");
assertNotSubtype(canopyvista, "Swamp");
assertType(urborgtoy, CardType.LAND, "Mountain");
assertNotSubtype(urborgtoy, "Swamp");
Assert.assertTrue("The mana the land can produce should be [{R}] but it's " + playerB.getManaAvailable(currentGame).toString(), playerB.getManaAvailable(currentGame).toString().equals("[{R}]"));
}
}