/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.game.Game; import java.util.UUID; /** * * @author BetaSteward_at_googlemail.com */ public class BloodTithe extends CardImpl { public BloodTithe(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{B}"); this.getSpellAbility().addEffect(new BloodTitheEffect()); } public BloodTithe(final BloodTithe card) { super(card); } @Override public BloodTithe copy() { return new BloodTithe(this); } } class BloodTitheEffect extends OneShotEffect { public BloodTitheEffect() { super(Outcome.Damage); staticText = "Each opponent loses 3 life. You gain life equal to the life lost this way"; } public BloodTitheEffect(final BloodTitheEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { int damage = 0; for (UUID opponentId: game.getOpponents(source.getControllerId())) { damage += game.getPlayer(opponentId).damage(3, source.getSourceId(), game, false, true); } game.getPlayer(source.getControllerId()).gainLife(damage, game); return true; } @Override public BloodTitheEffect copy() { return new BloodTitheEffect(this); } }