/* * Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.abilityword; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.CommanderInPlayCondition; import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.Effect; import mage.abilities.effects.Effects; import mage.abilities.effects.common.continuous.BoostSourceEffect; import mage.constants.Duration; import mage.constants.Zone; /** * * @author emerald000 */ public class LieutenantAbility extends SimpleStaticAbility { public LieutenantAbility(ContinuousEffect effect) { super(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield), CommanderInPlayCondition.instance, "<i>Lieutenant</i> - As long as you control your commander, {this} gets +2/+2")); this.addEffect(new ConditionalContinuousEffect(effect, CommanderInPlayCondition.instance, effect.getText(null))); } public LieutenantAbility(Effects effects) { super(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield), CommanderInPlayCondition.instance, "<i>Lieutenant</i> - As long as you control your commander, {this} gets +2/+2")); for (Effect effect : effects) { this.addEffect(new ConditionalContinuousEffect((ContinuousEffect) effect, CommanderInPlayCondition.instance, effect.getText(null))); } } public LieutenantAbility(final LieutenantAbility ability) { super(ability); } @Override public LieutenantAbility copy() { return new LieutenantAbility(this); } }