/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.game.turn; import java.io.Serializable; import java.util.UUID; import mage.constants.PhaseStep; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; /** * * @author BetaSteward_at_googlemail.com */ public abstract class Step implements Serializable { private final PhaseStep type; private final boolean hasPriority; protected EventType stepEvent; protected EventType preStepEvent; protected EventType postStepEvent; protected StepPart stepPart; public enum StepPart { PRE, PRIORITY, POST } public abstract Step copy(); public Step(PhaseStep type, boolean hasPriority) { this.type = type; this.hasPriority = hasPriority; } public Step(final Step step) { this.type = step.type; this.hasPriority = step.hasPriority; this.stepEvent = step.stepEvent; this.preStepEvent = step.preStepEvent; this.postStepEvent = step.postStepEvent; this.stepPart = step.stepPart; } public PhaseStep getType() { return type; } public void beginStep(Game game, UUID activePlayerId) { stepPart = StepPart.PRE; game.fireEvent(new GameEvent(preStepEvent, null, null, activePlayerId)); } public void resumeBeginStep(Game game, UUID activePlayerId) { stepPart = StepPart.PRE; } public void priority(Game game, UUID activePlayerId, boolean resuming) { if (hasPriority) { stepPart = StepPart.PRIORITY; game.playPriority(activePlayerId, resuming); } } public void endStep(Game game, UUID activePlayerId) { stepPart = StepPart.POST; game.fireEvent(new GameEvent(postStepEvent, null, null, activePlayerId)); } public boolean skipStep(Game game, UUID activePlayerId) { return game.replaceEvent(new GameEvent(stepEvent, null, null, activePlayerId)); } public boolean getHasPriority() { return this.hasPriority; } public StepPart getStepPart() { return stepPart; } }