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package mage.cards.f;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class FoulRenewal extends CardImpl {
public FoulRenewal(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{3}{B}");
// Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.
this.getSpellAbility().addEffect(new FoulRenewalEffect());
this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard")));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
public FoulRenewal(final FoulRenewal card) {
super(card);
}
@Override
public FoulRenewal copy() {
return new FoulRenewal(this);
}
}
class FoulRenewalEffect extends OneShotEffect {
public FoulRenewalEffect() {
super(Outcome.Benefit);
this.staticText = "Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way";
}
public FoulRenewalEffect(final FoulRenewalEffect effect) {
super(effect);
}
@Override
public FoulRenewalEffect copy() {
return new FoulRenewalEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Card card = game.getCard(targetPointer.getFirst(game, source));
if (card != null) {
int xValue = card.getToughness().getValue() * -1;
controller.moveCards(card, Zone.HAND, source, game);
if (xValue != 0) {
ContinuousEffect effect = new BoostTargetEffect(xValue, xValue, Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(source.getTargets().get(1).getFirstTarget()));
game.addEffect(effect, source);
}
}
return true;
}
return false;
}
}