/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.r; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.DiscardCardCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateTokenEffect; import mage.abilities.effects.common.continuous.BoostTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.token.RakdosGuildmageGoblinToken; import mage.target.common.TargetCreaturePermanent; /** * * @author fireshoes */ public class RakdosGuildmage extends CardImpl { public RakdosGuildmage(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{B/R}{B/R}"); this.subtype.add("Zombie"); this.subtype.add("Shaman"); this.power = new MageInt(2); this.toughness = new MageInt(2); // <i>({BR} can be paid with either {B} or {R}.)</i> // {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(-2, -2, Duration.EndOfTurn), new ManaCostsImpl("{3}{B}")); ability.addTarget(new TargetCreaturePermanent()); ability.addCost(new DiscardCardCost()); this.addAbility(ability); // {3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step. SimpleActivatedAbility ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RakdosGuildmageEffect(), new ManaCostsImpl("{3}{R}")); this.addAbility(ability2); } public RakdosGuildmage(final RakdosGuildmage card) { super(card); } @Override public RakdosGuildmage copy() { return new RakdosGuildmage(this); } } class RakdosGuildmageEffect extends OneShotEffect { public RakdosGuildmageEffect() { super(Outcome.PutCreatureInPlay); this.staticText = "Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step"; } public RakdosGuildmageEffect(final RakdosGuildmageEffect effect) { super(effect); } @Override public RakdosGuildmageEffect copy() { return new RakdosGuildmageEffect(this); } @Override public boolean apply(Game game, Ability source) { CreateTokenEffect effect = new CreateTokenEffect(new RakdosGuildmageGoblinToken()); if (effect.apply(game, source)) { effect.exileTokensCreatedAtNextEndStep(game, source); return true; } return false; } }