/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class GameInfo {
private final UUID matchId;
private final UUID gameId;
private final String state;
private final String result;
private final String players;
private int roundNum;
private UUID tableId;
public GameInfo(int roundNum, UUID matchId, UUID gameId, String state, String result, String players, UUID tableId) {
this.roundNum = roundNum;
this.matchId = matchId;
this.gameId = gameId;
this.state = state;
this.result = result;
this.players = players;
this.tableId = tableId;
}
public int getRoundNum() {
return roundNum;
}
public UUID getMatchId() {
return matchId;
}
public UUID getGameId() {
return gameId;
}
public String getState() {
return state;
}
public String getResult() {
return result;
}
public String getPlayers() {
return players;
}
public UUID getTableId() {
return tableId;
}
public void setRoundNum(int roundNum) {
this.roundNum = roundNum;
}
public void setTableId(UUID tableId) {
this.tableId = tableId;
}
}