/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.game; import java.util.UUID; /** * * @author LevelX2 */ public class GameInfo { private final UUID matchId; private final UUID gameId; private final String state; private final String result; private final String players; private int roundNum; private UUID tableId; public GameInfo(int roundNum, UUID matchId, UUID gameId, String state, String result, String players, UUID tableId) { this.roundNum = roundNum; this.matchId = matchId; this.gameId = gameId; this.state = state; this.result = result; this.players = players; this.tableId = tableId; } public int getRoundNum() { return roundNum; } public UUID getMatchId() { return matchId; } public UUID getGameId() { return gameId; } public String getState() { return state; } public String getResult() { return result; } public String getPlayers() { return players; } public UUID getTableId() { return tableId; } public void setRoundNum(int roundNum) { this.roundNum = roundNum; } public void setTableId(UUID tableId) { this.tableId = tableId; } }