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package mage.cards.b;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.costs.common.ExileFromGraveCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.BalduvianToken;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author jeffwadsworth
*/
public class BalduvianDead extends CardImpl {
public BalduvianDead(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}");
this.subtype.add("Zombie");
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// {2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BalduvianDeadEffect(), new ManaCostsImpl("{2}{R}"));
TargetCardInYourGraveyard target = new TargetCardInYourGraveyard(new FilterCreatureCard());
ability.addCost(new ExileFromGraveCost(target));
this.addAbility(ability);
}
public BalduvianDead(final BalduvianDead card) {
super(card);
}
@Override
public BalduvianDead copy() {
return new BalduvianDead(this);
}
}
class BalduvianDeadEffect extends OneShotEffect {
public BalduvianDeadEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step";
}
public BalduvianDeadEffect(final BalduvianDeadEffect effect) {
super(effect);
}
@Override
public BalduvianDeadEffect copy() {
return new BalduvianDeadEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
CreateTokenEffect effect = new CreateTokenEffect(new BalduvianToken());
effect.apply(game, source);
for (UUID tokenId : effect.getLastAddedTokenIds()) {
Permanent tokenPermanent = game.getPermanent(tokenId);
if (tokenPermanent != null) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("Sacrifice the token at the beginning of the next end step", source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(tokenPermanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
return true;
}
}