/* * Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.game.tournament; import java.util.ArrayList; import java.util.List; import java.util.UUID; import mage.game.match.Match; /** * * @author spjspj */ public class MultiplayerRound { private final int roundNum; private final Tournament tournament; private final int numSeats; private final List<TournamentPlayer> allPlayers = new ArrayList<>(); private Match match; private UUID tableId; public MultiplayerRound(int roundNum, Tournament tournament, int numSeats) { this.roundNum = roundNum; this.tournament = tournament; this.numSeats = numSeats; } public List<TournamentPlayer> getAllPlayers () { return allPlayers; } public TournamentPlayer getPlayer (int i) { if (i >= 0 && i < numSeats && i < allPlayers.size()) { return allPlayers.get(i); } return null; } public void addPairing(TournamentPairing match) { this.allPlayers.add(match.getPlayer1()); this.allPlayers.add(match.getPlayer2()); } public void addPlayer(TournamentPlayer player) { this.allPlayers.add(player); } public int getRoundNumber() { return this.roundNum; } public void setMatch (Match match) { this.match = match; } public void setTableId (UUID tableId) { this.tableId = tableId; } public boolean isRoundOver() { boolean roundIsOver = true; if (this.match != null) { if (!this.match.hasEnded()) { roundIsOver = false; } } return roundIsOver; } }