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package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.abilities.effects.common.combat.BlocksIfAbleAllEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class BrutalHordechief extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Creatures your opponents control");
static {
filter.add(new ControllerPredicate(TargetController.OPPONENT));
}
public BrutalHordechief(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}");
this.subtype.add("Orc");
this.subtype.add("Warrior");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
this.addAbility(new BrutalHordechiefTriggeredAbility());
// {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BlocksIfAbleAllEffect(filter, Duration.EndOfTurn), new ManaCostsImpl("{3}{R/W}{R/W}"));
ability.addEffect(new BrutalHordechiefReplacementEffect());
this.addAbility(ability);
}
public BrutalHordechief(final BrutalHordechief card) {
super(card);
}
@Override
public BrutalHordechief copy() {
return new BrutalHordechief(this);
}
}
class BrutalHordechiefTriggeredAbility extends TriggeredAbilityImpl {
public BrutalHordechiefTriggeredAbility() {
super(Zone.BATTLEFIELD, new LoseLifeTargetEffect(1));
this.addEffect(new GainLifeEffect(1));
}
public BrutalHordechiefTriggeredAbility(final BrutalHordechiefTriggeredAbility ability) {
super(ability);
}
@Override
public BrutalHordechiefTriggeredAbility copy() {
return new BrutalHordechiefTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ATTACKER_DECLARED;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent source = game.getPermanent(event.getSourceId());
if (source != null && source.getControllerId().equals(controllerId)) {
UUID defendingPlayerId = game.getCombat().getDefendingPlayerId(event.getSourceId(), game);
this.getEffects().get(0).setTargetPointer(new FixedTarget(defendingPlayerId));
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.";
}
}
class BrutalHordechiefReplacementEffect extends ReplacementEffectImpl {
public BrutalHordechiefReplacementEffect() {
super(Duration.EndOfCombat, Outcome.Benefit);
staticText = ", and you choose how those creatures block";
}
public BrutalHordechiefReplacementEffect(final BrutalHordechiefReplacementEffect effect) {
super(effect);
}
@Override
public BrutalHordechiefReplacementEffect copy() {
return new BrutalHordechiefReplacementEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DECLARING_BLOCKERS;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getPlayerId().equals(source.getControllerId());
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player blockController = game.getPlayer(source.getControllerId());
if (blockController != null) {
game.getCombat().selectBlockers(blockController, game);
return true;
}
return false;
}
}