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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class InvestigateTest extends CardTestPlayerBase {
@Test
public void testBriarbridgePatrol() {
// Whenever Briarbridge Patrol deals damage to one or more creatures, investigate (Create a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.").
// At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
addCard(Zone.BATTLEFIELD, playerA, "Briarbridge Patrol", 1); // 3/3
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1); // 2/4
attack(1, playerA, "Briarbridge Patrol");
block(1, playerB, "Pillarfield Ox", "Briarbridge Patrol");
attack(3, playerA, "Briarbridge Patrol");
block(3, playerB, "Pillarfield Ox", "Briarbridge Patrol");
activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2},");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Briarbridge Patrol", 1);
assertHandCount(playerA, 2); // 1 from sacrificed Clue and 1 from draw of turn 3
assertPermanentCount(playerA, "Clue", 1);
}
}