/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class InvestigateTest extends CardTestPlayerBase { @Test public void testBriarbridgePatrol() { // Whenever Briarbridge Patrol deals damage to one or more creatures, investigate (Create a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card."). // At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. addCard(Zone.BATTLEFIELD, playerA, "Briarbridge Patrol", 1); // 3/3 addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1); // 2/4 attack(1, playerA, "Briarbridge Patrol"); block(1, playerB, "Pillarfield Ox", "Briarbridge Patrol"); attack(3, playerA, "Briarbridge Patrol"); block(3, playerB, "Pillarfield Ox", "Briarbridge Patrol"); activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2},"); setStopAt(3, PhaseStep.END_TURN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPermanentCount(playerA, "Briarbridge Patrol", 1); assertHandCount(playerA, 2); // 1 from sacrificed Clue and 1 from draw of turn 3 assertPermanentCount(playerA, "Clue", 1); } }