/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.t; import mage.MageInt; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.keyword.ScryEffect; import mage.abilities.keyword.PartnerAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.SuperType; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author LevelX2 */ public class ThrasiosTritonHero extends CardImpl { public ThrasiosTritonHero(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{G}{U}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Merfolk"); this.subtype.add("Wizard"); this.power = new MageInt(1); this.toughness = new MageInt(3); // {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ScryEffect(1), new GenericManaCost(4)); ability.addEffect(new ThrasiosTritonHeroEffect()); this.addAbility(ability); // Partner this.addAbility(PartnerAbility.getInstance()); } public ThrasiosTritonHero(final ThrasiosTritonHero card) { super(card); } @Override public ThrasiosTritonHero copy() { return new ThrasiosTritonHero(this); } } class ThrasiosTritonHeroEffect extends OneShotEffect { public ThrasiosTritonHeroEffect() { super(Outcome.DrawCard); this.staticText = "then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card"; } public ThrasiosTritonHeroEffect(final ThrasiosTritonHeroEffect effect) { super(effect); } @Override public ThrasiosTritonHeroEffect copy() { return new ThrasiosTritonHeroEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = game.getObject(source.getSourceId()); if (sourceObject == null || controller == null) { return false; } if (controller.getLibrary().hasCards()) { CardsImpl cards = new CardsImpl(); Card card = controller.getLibrary().getFromTop(game); if (card == null) { return false; } cards.add(card); controller.revealCards(sourceObject.getName(), cards, game); if (card.isLand()) { controller.moveCards(card, Zone.BATTLEFIELD, source, game, true, false, false, null); } else { controller.drawCards(1, game); } } return true; } }