/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.m; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateTokenEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.counters.CounterType; import mage.filter.FilterPermanent; import mage.game.Game; import mage.game.permanent.token.DroidToken; import mage.players.Player; /** * * @author Styxo */ public class MarchOfTheDroids extends CardImpl { public MarchOfTheDroids(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{W}{U}{B}"); // Remove all repair counters from all cards in your graveyard. Return each card with a repair counter removed this way from graveyard to the battlefield. this.getSpellAbility().addEffect(new MarchOfTheDroidsEffect()); // Create 1/1 colorles Droid artifact creature token for each Droid you control. this.getSpellAbility().addEffect(new CreateTokenEffect(new DroidToken(), new PermanentsOnBattlefieldCount(new FilterPermanent("Droid", "Droid you control")))); } public MarchOfTheDroids(final MarchOfTheDroids card) { super(card); } @Override public MarchOfTheDroids copy() { return new MarchOfTheDroids(this); } } class MarchOfTheDroidsEffect extends OneShotEffect { public MarchOfTheDroidsEffect() { super(Outcome.Benefit); this.staticText = "Remove all repair counters from all cards in your graveyard. Return each card with a repair counter removed this way from graveyard to the battlefield"; } public MarchOfTheDroidsEffect(final MarchOfTheDroidsEffect effect) { super(effect); } @Override public MarchOfTheDroidsEffect copy() { return new MarchOfTheDroidsEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Cards cardsToReturn = new CardsImpl(); for (Card card : controller.getGraveyard().getCards(game)) { if (card.getOwnerId().equals(controller.getId()) && card.getCounters(game).getCount(CounterType.REPAIR) > 0) { int number = card.getCounters(game).getCount(CounterType.REPAIR); if (number > 0) { cardsToReturn.add(card); card.removeCounters(CounterType.REPAIR.createInstance(number), game); } } } if (!cardsToReturn.isEmpty()) { controller.moveCards(cardsToReturn, Zone.BATTLEFIELD, source, game); } return true; } return false; } }