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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.m;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.token.DroidToken;
import mage.players.Player;
/**
*
* @author Styxo
*/
public class MarchOfTheDroids extends CardImpl {
public MarchOfTheDroids(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{W}{U}{B}");
// Remove all repair counters from all cards in your graveyard. Return each card with a repair counter removed this way from graveyard to the battlefield.
this.getSpellAbility().addEffect(new MarchOfTheDroidsEffect());
// Create 1/1 colorles Droid artifact creature token for each Droid you control.
this.getSpellAbility().addEffect(new CreateTokenEffect(new DroidToken(), new PermanentsOnBattlefieldCount(new FilterPermanent("Droid", "Droid you control"))));
}
public MarchOfTheDroids(final MarchOfTheDroids card) {
super(card);
}
@Override
public MarchOfTheDroids copy() {
return new MarchOfTheDroids(this);
}
}
class MarchOfTheDroidsEffect extends OneShotEffect {
public MarchOfTheDroidsEffect() {
super(Outcome.Benefit);
this.staticText = "Remove all repair counters from all cards in your graveyard. Return each card with a repair counter removed this way from graveyard to the battlefield";
}
public MarchOfTheDroidsEffect(final MarchOfTheDroidsEffect effect) {
super(effect);
}
@Override
public MarchOfTheDroidsEffect copy() {
return new MarchOfTheDroidsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Cards cardsToReturn = new CardsImpl();
for (Card card : controller.getGraveyard().getCards(game)) {
if (card.getOwnerId().equals(controller.getId()) && card.getCounters(game).getCount(CounterType.REPAIR) > 0) {
int number = card.getCounters(game).getCount(CounterType.REPAIR);
if (number > 0) {
cardsToReturn.add(card);
card.removeCounters(CounterType.REPAIR.createInstance(number), game);
}
}
}
if (!cardsToReturn.isEmpty()) {
controller.moveCards(cardsToReturn, Zone.BATTLEFIELD, source, game);
}
return true;
}
return false;
}
}