/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ReplacementEffectImpl; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; /* * 702.87. Totem Armor * * 702.87a Totem armor is a static ability that appears on some Auras. "Totem armor" means " * If enchanted permanent would be destroyed, instead remove all damage marked on it and * destroy this Aura." * * @author Loki * */ public class TotemArmorAbility extends SimpleStaticAbility { public TotemArmorAbility() { super(Zone.BATTLEFIELD, new TotemArmorEffect()); } public TotemArmorAbility(final TotemArmorAbility ability) { super(ability); } @Override public SimpleStaticAbility copy() { return new TotemArmorAbility(this); } @Override public String getRule() { return "Totem Armor <i>(If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)</i>"; } } class TotemArmorEffect extends ReplacementEffectImpl { TotemArmorEffect() { super(Duration.WhileOnBattlefield, Outcome.Benefit); } TotemArmorEffect(final TotemArmorEffect effect) { super(effect); } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { Permanent sourcePermanent = game.getPermanent(source.getSourceId()); if (sourcePermanent != null) { Permanent equipedPermanent = game.getPermanent(event.getTargetId()); if (equipedPermanent != null) { equipedPermanent.removeAllDamage(game); sourcePermanent.destroy(source.getSourceId(), game, false); return true; } } return false; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DESTROY_PERMANENT; } @Override public boolean applies(GameEvent event, Ability source, Game game) { Permanent sourcePermanent = game.getPermanent(source.getSourceId()); if (sourcePermanent != null && event.getTargetId().equals(sourcePermanent.getAttachedTo())) { return true; } return false; } @Override public boolean apply(Game game, Ability source) { return true; } @Override public TotemArmorEffect copy() { return new TotemArmorEffect(this); } }