/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.keyword;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
/*
* 702.87. Totem Armor
*
* 702.87a Totem armor is a static ability that appears on some Auras. "Totem armor" means "
* If enchanted permanent would be destroyed, instead remove all damage marked on it and
* destroy this Aura."
*
* @author Loki
*
*/
public class TotemArmorAbility extends SimpleStaticAbility {
public TotemArmorAbility() {
super(Zone.BATTLEFIELD, new TotemArmorEffect());
}
public TotemArmorAbility(final TotemArmorAbility ability) {
super(ability);
}
@Override
public SimpleStaticAbility copy() {
return new TotemArmorAbility(this);
}
@Override
public String getRule() {
return "Totem Armor <i>(If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)</i>";
}
}
class TotemArmorEffect extends ReplacementEffectImpl {
TotemArmorEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
}
TotemArmorEffect(final TotemArmorEffect effect) {
super(effect);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent != null) {
Permanent equipedPermanent = game.getPermanent(event.getTargetId());
if (equipedPermanent != null) {
equipedPermanent.removeAllDamage(game);
sourcePermanent.destroy(source.getSourceId(), game, false);
return true;
}
}
return false;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DESTROY_PERMANENT;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent != null && event.getTargetId().equals(sourcePermanent.getAttachedTo())) {
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public TotemArmorEffect copy() {
return new TotemArmorEffect(this);
}
}