/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.abilities.Ability; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterControlledCreaturePermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetControlledCreaturePermanent; import java.util.List; import java.util.UUID; /** * * @author maxlebedev */ public class Curfew extends CardImpl { public Curfew(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{U}"); // Each player returns a creature he or she controls to its owner's hand. this.getSpellAbility().addEffect(new CurfewEffect()); } public Curfew(final Curfew card) { super(card); } @Override public Curfew copy() { return new Curfew(this); } } class CurfewEffect extends OneShotEffect{ public CurfewEffect() { super(Outcome.ReturnToHand); staticText = "Each player returns a creature he or she controls to its owner's hand"; } @Override public boolean apply(Game game, Ability source) { game.informPlayers("Each player returns a creature he or she controls to its owner's hand"); for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { TargetControlledCreaturePermanent target = new TargetControlledCreaturePermanent(); List<Permanent> liste = game.getBattlefield().getActivePermanents(new FilterControlledCreaturePermanent(), playerId, game); if(!liste.isEmpty()){ player.choose(Outcome.ReturnToHand, target, source.getSourceId(), game); Permanent permanent = game.getPermanent(target.getFirstTarget()); if (permanent != null) { permanent.moveToZone(Zone.HAND, source.getSourceId(), game, false); } } } } return true; } @Override public Effect copy() { return new CurfewEffect(); } }