/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.t; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.common.AsEntersBattlefieldAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ChooseOpponentEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.players.Player; /** * * @author LevelX2 */ public class TheRack extends CardImpl { public TheRack(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{1}"); // As The Rack enters the battlefield, choose an opponent. this.addAbility(new AsEntersBattlefieldAbility(new ChooseOpponentEffect(Outcome.Detriment))); // At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. this.addAbility(new TheRackTriggeredAbility()); } public TheRack(final TheRack card) { super(card); } @Override public TheRack copy() { return new TheRack(this); } } class TheRackTriggeredAbility extends TriggeredAbilityImpl { public TheRackTriggeredAbility() { super(Zone.BATTLEFIELD, new TheRackEffect(), false); } public TheRackTriggeredAbility(final TheRackTriggeredAbility ability) { super(ability); } @Override public TheRackTriggeredAbility copy() { return new TheRackTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.UPKEEP_STEP_PRE; } @Override public boolean checkTrigger(GameEvent event, Game game) { return event.getPlayerId().equals((UUID) game.getState().getValue(this.getSourceId().toString() + ChooseOpponentEffect.VALUE_KEY)); } @Override public String getRule() { return "At the beginning of the chosen player's upkeep, " + super.getRule(); } } class TheRackEffect extends OneShotEffect { public TheRackEffect() { super(Outcome.Benefit); this.staticText = "{this} deals X damage to that player, where X is 3 minus the number of cards in his or her hand"; } public TheRackEffect(final TheRackEffect effect) { super(effect); } @Override public TheRackEffect copy() { return new TheRackEffect(this); } @Override public boolean apply(Game game, Ability source) { UUID playerId = (UUID) game.getState().getValue(source.getSourceId().toString() + ChooseOpponentEffect.VALUE_KEY); Player chosenPlayer = game.getPlayer(playerId); if (chosenPlayer != null) { int damage = 3 - chosenPlayer.getHand().size(); if (damage > 0) { chosenPlayer.damage(damage, source.getSourceId(), game, false, true); } return true; } return false; } }