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package org.mage.test.cards.control;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class VengefulPharaohTest extends CardTestPlayerBase {
@Test
public void controlledByOtherBeforeGraveyardTriggerTest() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
// Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
addCard(Zone.HAND, playerA, "Vengeful Pharaoh", 1); // Creature 5/4 {2}{B}{B}{B}
// Destroy target permanent.
addCard(Zone.HAND, playerA, "Vindicate", 1); // Sorcery {1}{W}{B}
addCard(Zone.HAND, playerB, "Control Magic", 1); // Enchantment
addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vengeful Pharaoh");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Control Magic", "Vengeful Pharaoh");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Vindicate", "Vengeful Pharaoh");
attack(4, playerB, "Silvercoat Lion");
setStopAt(4, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Vindicate", 1);
assertGraveyardCount(playerB, "Control Magic", 1);
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
assertGraveyardCount(playerA, "Vengeful Pharaoh", 0);
assertLibraryCount(playerA, "Vengeful Pharaoh", 1);
assertLife(playerA, 18);
}
}