/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.control; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class VengefulPharaohTest extends CardTestPlayerBase { @Test public void controlledByOtherBeforeGraveyardTriggerTest() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) // Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. addCard(Zone.HAND, playerA, "Vengeful Pharaoh", 1); // Creature 5/4 {2}{B}{B}{B} // Destroy target permanent. addCard(Zone.HAND, playerA, "Vindicate", 1); // Sorcery {1}{W}{B} addCard(Zone.HAND, playerB, "Control Magic", 1); // Enchantment addCard(Zone.BATTLEFIELD, playerB, "Island", 4); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vengeful Pharaoh"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Control Magic", "Vengeful Pharaoh"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Vindicate", "Vengeful Pharaoh"); attack(4, playerB, "Silvercoat Lion"); setStopAt(4, PhaseStep.POSTCOMBAT_MAIN); execute(); assertGraveyardCount(playerA, "Vindicate", 1); assertGraveyardCount(playerB, "Control Magic", 1); assertGraveyardCount(playerB, "Silvercoat Lion", 1); assertGraveyardCount(playerA, "Vengeful Pharaoh", 0); assertLibraryCount(playerA, "Vengeful Pharaoh", 1); assertLife(playerA, 18); } }