/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.counter.ProliferateEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.counters.CounterType; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.TargetPlayer; import java.util.UUID; /** * * @author Loki */ public class ContagionEngine extends CardImpl { public ContagionEngine (UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{6}"); // When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. Ability ability = new EntersBattlefieldTriggeredAbility(new ContagionEngineEffect()); ability.addTarget(new TargetPlayer()); this.addAbility(ability); // {4}, {T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ProliferateEffect(), new GenericManaCost(4)); ability.addCost(new TapSourceCost()); ability.addEffect(new ProliferateEffect()); this.addAbility(ability); } public ContagionEngine (final ContagionEngine card) { super(card); } @Override public ContagionEngine copy() { return new ContagionEngine(this); } } class ContagionEngineEffect extends OneShotEffect { ContagionEngineEffect() { super(Outcome.UnboostCreature); staticText = "put a -1/-1 counter on each creature target player controls"; } ContagionEngineEffect(final ContagionEngineEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source)); if (targetPlayer != null) { for (Permanent creature : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), targetPlayer.getId(), game)) { creature.addCounters(CounterType.M1M1.createInstance(), source, game); } return true; } return false; } @Override public ContagionEngineEffect copy() { return new ContagionEngineEffect(this); } }