package org.mage.test.cards.facedown;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author BetaSteward
*/
public class GhastlyConscriptionTest extends CardTestPlayerBase {
/**
* Ghastly Conscription
* Sorcery, 5BB (7)
* Exile all creature cards from target player's graveyard in a face-down pile,
* shuffle that pile, then manifest those cards. (To manifest a card, put it
* onto the battlefield face down as a 2/2 creature. Turn it face up any time
* for its mana cost if it's a creature card.)
*
*/
// test that cards exiled using Ghastly Conscription return face down
@Test
public void testGhastlyConscription() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 7);
addCard(Zone.HAND, playerA, "Ghastly Conscription");
addCard(Zone.GRAVEYARD, playerA, "Ashcloud Phoenix");
addCard(Zone.GRAVEYARD, playerA, "Goblin Roughrider");
addCard(Zone.GRAVEYARD, playerA, "Island");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ghastly Conscription", playerA);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerA, 2);
assertPermanentCount(playerA, "", 2);
}
}