package org.mage.test.cards.facedown; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * @author BetaSteward */ public class GhastlyConscriptionTest extends CardTestPlayerBase { /** * Ghastly Conscription * Sorcery, 5BB (7) * Exile all creature cards from target player's graveyard in a face-down pile, * shuffle that pile, then manifest those cards. (To manifest a card, put it * onto the battlefield face down as a 2/2 creature. Turn it face up any time * for its mana cost if it's a creature card.) * */ // test that cards exiled using Ghastly Conscription return face down @Test public void testGhastlyConscription() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 7); addCard(Zone.HAND, playerA, "Ghastly Conscription"); addCard(Zone.GRAVEYARD, playerA, "Ashcloud Phoenix"); addCard(Zone.GRAVEYARD, playerA, "Goblin Roughrider"); addCard(Zone.GRAVEYARD, playerA, "Island"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ghastly Conscription", playerA); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertGraveyardCount(playerA, 2); assertPermanentCount(playerA, "", 2); } }