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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.ShadowAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.AbilityPredicate;
/**
*
* @author LoneFox
*/
public class StrongholdOverseer extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures with shadow");
private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("creatures without shadow");
static {
filter.add(new AbilityPredicate(ShadowAbility.class));
filter2.add(Predicates.not(new AbilityPredicate(ShadowAbility.class)));
}
public StrongholdOverseer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}{B}");
this.subtype.add("Demon");
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Shadow
this.addAbility(ShadowAbility.getInstance());
// {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 0, Duration.EndOfTurn, filter, false), new ManaCostsImpl("{B}{B}"));
Effect effect = new BoostAllEffect(-1, 0, Duration.EndOfTurn, filter2, false);
effect.setText("and creatures without shadow get -1/-0 until end of turn");
ability.addEffect(effect);
this.addAbility(ability);
}
public StrongholdOverseer(final StrongholdOverseer card) {
super(card);
}
@Override
public StrongholdOverseer copy() {
return new StrongholdOverseer(this);
}
}