/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continuous; import java.util.ArrayList; import java.util.Arrays; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.mana.BlackManaAbility; import mage.abilities.mana.BlueManaAbility; import mage.abilities.mana.GreenManaAbility; import mage.abilities.mana.RedManaAbility; import mage.abilities.mana.WhiteManaAbility; import mage.cards.repository.CardRepository; import mage.choices.Choice; import mage.choices.ChoiceBasicLandType; import mage.constants.CardType; import mage.constants.DependencyType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; /** * http://mtgsalvation.gamepedia.com/Land_changers * * @author LevelX2 */ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl { protected boolean chooseLandType; protected ArrayList<String> landTypes = new ArrayList(); protected ArrayList<String> landTypesToAdd = new ArrayList(); protected boolean loseOther; // loses all other abilities, card types, and creature types public BecomesBasicLandTargetEffect(Duration duration) { this(duration, true, new String[0]); } public BecomesBasicLandTargetEffect(Duration duration, String... landNames) { this(duration, false, landNames); } public BecomesBasicLandTargetEffect(Duration duration, boolean chooseLandType, String... landNames) { this(duration, chooseLandType, true, landNames); } public BecomesBasicLandTargetEffect(Duration duration, boolean chooseLandType, boolean loseOther, String... landNames) { super(duration, Outcome.Detriment); this.landTypes.addAll(Arrays.asList(landNames)); if (landTypes.contains("Mountain")) { dependencyTypes.add(DependencyType.BecomeMountain); } if (landTypes.contains("Forest")) { dependencyTypes.add(DependencyType.BecomeForest); } if (landTypes.contains("Swamp")) { dependencyTypes.add(DependencyType.BecomeSwamp); } if (landTypes.contains("Island")) { dependencyTypes.add(DependencyType.BecomeIsland); } if (landTypes.contains("Plains")) { dependencyTypes.add(DependencyType.BecomePlains); } this.chooseLandType = chooseLandType; this.staticText = setText(); this.loseOther = loseOther; } public BecomesBasicLandTargetEffect(final BecomesBasicLandTargetEffect effect) { super(effect); this.landTypes.addAll(effect.landTypes); this.landTypesToAdd.addAll(effect.landTypesToAdd); this.chooseLandType = effect.chooseLandType; this.loseOther = effect.loseOther; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public BecomesBasicLandTargetEffect copy() { return new BecomesBasicLandTargetEffect(this); } @Override public void init(Ability source, Game game) { super.init(source, game); // choose land type if (chooseLandType) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Choice choice = new ChoiceBasicLandType(); controller.choose(outcome, choice, game); landTypes.add(choice.getChoice()); } else { this.discard(); } } if (loseOther) { landTypesToAdd.addAll(landTypes); } } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { for (UUID targetPermanent : targetPointer.getTargets(game, source)) { Permanent land = game.getPermanent(targetPermanent); if (land != null) { switch (layer) { case TypeChangingEffects_4: // Attention: Cards like Unstable Frontier that use this class do not give the "Basic" supertype to the target if (!land.isLand()) { land.addCardType(CardType.LAND); } if (loseOther) { // 305.7 Note that this doesn't remove any abilities that were granted to the land by other effects // So the ability removing has to be done before Layer 6 land.removeAllAbilities(source.getSourceId(), game); // 305.7 land.getSubtype(game).removeAll(CardRepository.instance.getLandTypes()); land.getSubtype(game).addAll(landTypes); } else { landTypesToAdd.clear(); for (String subtype : landTypes) { if (!land.getSubtype(game).contains(subtype)) { land.getSubtype(game).add(subtype); landTypesToAdd.add(subtype); } } } break; case AbilityAddingRemovingEffects_6: for (String landType : landTypesToAdd) { switch (landType) { case "Swamp": land.addAbility(new BlackManaAbility(), source.getSourceId(), game); break; case "Mountain": land.addAbility(new RedManaAbility(), source.getSourceId(), game); break; case "Forest": land.addAbility(new GreenManaAbility(), source.getSourceId(), game); break; case "Island": land.addAbility(new BlueManaAbility(), source.getSourceId(), game); break; case "Plains": land.addAbility(new WhiteManaAbility(), source.getSourceId(), game); break; } } break; } } } return true; } @Override public boolean hasLayer(Layer layer) { return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4; } private String setText() { StringBuilder sb = new StringBuilder(); if (chooseLandType) { sb.append("Target land becomes the basic land type of your choice "); } else { sb.append("Target land becomes a "); int i = 1; for (String landType : landTypes) { if (i > 1) { if (i == landTypes.size()) { sb.append(" and "); } else { sb.append(", "); } } i++; sb.append(landType); } } if (!duration.toString().isEmpty() && duration != Duration.EndOfGame) { sb.append(' ').append(duration.toString()); } return sb.toString(); } }