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package mage.abilities.effects.common.continuous;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.mana.BlackManaAbility;
import mage.abilities.mana.BlueManaAbility;
import mage.abilities.mana.GreenManaAbility;
import mage.abilities.mana.RedManaAbility;
import mage.abilities.mana.WhiteManaAbility;
import mage.cards.repository.CardRepository;
import mage.choices.Choice;
import mage.choices.ChoiceBasicLandType;
import mage.constants.CardType;
import mage.constants.DependencyType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
* http://mtgsalvation.gamepedia.com/Land_changers
*
* @author LevelX2
*/
public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
protected boolean chooseLandType;
protected ArrayList<String> landTypes = new ArrayList();
protected ArrayList<String> landTypesToAdd = new ArrayList();
protected boolean loseOther; // loses all other abilities, card types, and creature types
public BecomesBasicLandTargetEffect(Duration duration) {
this(duration, true, new String[0]);
}
public BecomesBasicLandTargetEffect(Duration duration, String... landNames) {
this(duration, false, landNames);
}
public BecomesBasicLandTargetEffect(Duration duration, boolean chooseLandType, String... landNames) {
this(duration, chooseLandType, true, landNames);
}
public BecomesBasicLandTargetEffect(Duration duration, boolean chooseLandType, boolean loseOther, String... landNames) {
super(duration, Outcome.Detriment);
this.landTypes.addAll(Arrays.asList(landNames));
if (landTypes.contains("Mountain")) {
dependencyTypes.add(DependencyType.BecomeMountain);
}
if (landTypes.contains("Forest")) {
dependencyTypes.add(DependencyType.BecomeForest);
}
if (landTypes.contains("Swamp")) {
dependencyTypes.add(DependencyType.BecomeSwamp);
}
if (landTypes.contains("Island")) {
dependencyTypes.add(DependencyType.BecomeIsland);
}
if (landTypes.contains("Plains")) {
dependencyTypes.add(DependencyType.BecomePlains);
}
this.chooseLandType = chooseLandType;
this.staticText = setText();
this.loseOther = loseOther;
}
public BecomesBasicLandTargetEffect(final BecomesBasicLandTargetEffect effect) {
super(effect);
this.landTypes.addAll(effect.landTypes);
this.landTypesToAdd.addAll(effect.landTypesToAdd);
this.chooseLandType = effect.chooseLandType;
this.loseOther = effect.loseOther;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public BecomesBasicLandTargetEffect copy() {
return new BecomesBasicLandTargetEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
// choose land type
if (chooseLandType) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Choice choice = new ChoiceBasicLandType();
controller.choose(outcome, choice, game);
landTypes.add(choice.getChoice());
} else {
this.discard();
}
}
if (loseOther) {
landTypesToAdd.addAll(landTypes);
}
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
for (UUID targetPermanent : targetPointer.getTargets(game, source)) {
Permanent land = game.getPermanent(targetPermanent);
if (land != null) {
switch (layer) {
case TypeChangingEffects_4:
// Attention: Cards like Unstable Frontier that use this class do not give the "Basic" supertype to the target
if (!land.isLand()) {
land.addCardType(CardType.LAND);
}
if (loseOther) {
// 305.7 Note that this doesn't remove any abilities that were granted to the land by other effects
// So the ability removing has to be done before Layer 6
land.removeAllAbilities(source.getSourceId(), game);
// 305.7
land.getSubtype(game).removeAll(CardRepository.instance.getLandTypes());
land.getSubtype(game).addAll(landTypes);
} else {
landTypesToAdd.clear();
for (String subtype : landTypes) {
if (!land.getSubtype(game).contains(subtype)) {
land.getSubtype(game).add(subtype);
landTypesToAdd.add(subtype);
}
}
}
break;
case AbilityAddingRemovingEffects_6:
for (String landType : landTypesToAdd) {
switch (landType) {
case "Swamp":
land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
break;
case "Mountain":
land.addAbility(new RedManaAbility(), source.getSourceId(), game);
break;
case "Forest":
land.addAbility(new GreenManaAbility(), source.getSourceId(), game);
break;
case "Island":
land.addAbility(new BlueManaAbility(), source.getSourceId(), game);
break;
case "Plains":
land.addAbility(new WhiteManaAbility(), source.getSourceId(), game);
break;
}
}
break;
}
}
}
return true;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
}
private String setText() {
StringBuilder sb = new StringBuilder();
if (chooseLandType) {
sb.append("Target land becomes the basic land type of your choice ");
} else {
sb.append("Target land becomes a ");
int i = 1;
for (String landType : landTypes) {
if (i > 1) {
if (i == landTypes.size()) {
sb.append(" and ");
} else {
sb.append(", ");
}
}
i++;
sb.append(landType);
}
}
if (!duration.toString().isEmpty() && duration != Duration.EndOfGame) {
sb.append(' ').append(duration.toString());
}
return sb.toString();
}
}