/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.i; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.BoostAllEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.other.FaceDownPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.common.TargetCreaturePermanent; import java.util.UUID; /** * * @author cg5 */ public class IxidorRealitySculptor extends CardImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Face-down creatures"); private static final FilterCreaturePermanent filterTarget = new FilterCreaturePermanent("Face-down creature"); static { filter.add(new FaceDownPredicate()); filterTarget.add(new FaceDownPredicate()); } public IxidorRealitySculptor(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{U}{U}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Human"); this.subtype.add("Wizard"); this.power = new MageInt(3); this.toughness = new MageInt(4); // Face-down creatures get +1/+1. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false))); // {2}{U}: Turn target face-down creature face up. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new TurnFaceUpTargetEffect(), new ManaCostsImpl("{2}{U}")); ability.addTarget(new TargetCreaturePermanent(filterTarget)); this.addAbility(ability); } public IxidorRealitySculptor(final IxidorRealitySculptor card) { super(card); } @Override public IxidorRealitySculptor copy() { return new IxidorRealitySculptor(this); } } class TurnFaceUpTargetEffect extends OneShotEffect { public TurnFaceUpTargetEffect() { super(Outcome.Benefit); this.staticText = "Turn target face-down creature face up."; } public TurnFaceUpTargetEffect(final TurnFaceUpTargetEffect effect) { super(effect); } @Override public TurnFaceUpTargetEffect copy() { return new TurnFaceUpTargetEffect(this); } @Override public boolean apply(Game game, Ability source) { UUID target = targetPointer.getFirst(game, source); if (target != null) { Permanent permanent = game.getPermanent(target); if (permanent != null) { return permanent.turnFaceUp(game, source.getControllerId()); } } return false; } }