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package mage.cards.i;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.other.FaceDownPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author cg5
*/
public class IxidorRealitySculptor extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Face-down creatures");
private static final FilterCreaturePermanent filterTarget = new FilterCreaturePermanent("Face-down creature");
static {
filter.add(new FaceDownPredicate());
filterTarget.add(new FaceDownPredicate());
}
public IxidorRealitySculptor(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{U}{U}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Human");
this.subtype.add("Wizard");
this.power = new MageInt(3);
this.toughness = new MageInt(4);
// Face-down creatures get +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false)));
// {2}{U}: Turn target face-down creature face up.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new TurnFaceUpTargetEffect(), new ManaCostsImpl("{2}{U}"));
ability.addTarget(new TargetCreaturePermanent(filterTarget));
this.addAbility(ability);
}
public IxidorRealitySculptor(final IxidorRealitySculptor card) {
super(card);
}
@Override
public IxidorRealitySculptor copy() {
return new IxidorRealitySculptor(this);
}
}
class TurnFaceUpTargetEffect extends OneShotEffect {
public TurnFaceUpTargetEffect() {
super(Outcome.Benefit);
this.staticText = "Turn target face-down creature face up.";
}
public TurnFaceUpTargetEffect(final TurnFaceUpTargetEffect effect) {
super(effect);
}
@Override
public TurnFaceUpTargetEffect copy() {
return new TurnFaceUpTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
UUID target = targetPointer.getFirst(game, source);
if (target != null) {
Permanent permanent = game.getPermanent(target);
if (permanent != null) {
return permanent.turnFaceUp(game, source.getControllerId());
}
}
return false;
}
}