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package mage.cards.d;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.DeliriumCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.game.permanent.token.EldraziHorrorToken;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class DesperateSentry extends CardImpl {
public DesperateSentry(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}");
this.subtype.add("Human");
this.subtype.add("Soldier");
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.
this.addAbility(new DiesTriggeredAbility(new CreateTokenEffect(new EldraziHorrorToken()), false));
// <i>Delirium</i> — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(
new BoostSourceEffect(3, 0, Duration.WhileOnBattlefield), DeliriumCondition.instance,
"<i>Delirium</i> — {this} gets +3/+0 as long as there are four or more card types among cards in your graveyard.");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
this.addAbility(ability);
}
public DesperateSentry(final DesperateSentry card) {
super(card);
}
@Override
public DesperateSentry copy() {
return new DesperateSentry(this);
}
}