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package org.mage.test.cards.continuous;
import mage.constants.CardType;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DaxosTheReturnedTest extends CardTestPlayerBase {
/**
* Daxos the Returned 's spirit tokens are not counted as enchantment tokens
* and do not count towards experience counters like they should.
*/
@Test
public void testCounterAddAndTokenStates() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 8);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
// Whenever you cast an enchantment spell, you get an experience counter.
// {1}{W}{B}: Create a white and black Spirit enchantment creature token onto the battlefield. It has
// "This creature's power and toughness are each equal to the number of experience counters you have."
addCard(Zone.BATTLEFIELD, playerA, "Daxos the Returned");
// Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
addCard(Zone.HAND, playerA, "Underworld Dreams", 2); // {B}{B}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Underworld Dreams");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Underworld Dreams");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{1}{W}{B}");
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 18);
assertPermanentCount(playerA, "Underworld Dreams", 2);
assertCounterCount(playerA, CounterType.EXPERIENCE, 2);
assertPowerToughness(playerA, "Spirit", 2, 2, Filter.ComparisonScope.All);
assertType("Spirit", CardType.ENCHANTMENT, "Spirit");
}
}