/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.continuous; import mage.constants.CardType; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.counters.CounterType; import mage.filter.Filter; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class DaxosTheReturnedTest extends CardTestPlayerBase { /** * Daxos the Returned 's spirit tokens are not counted as enchantment tokens * and do not count towards experience counters like they should. */ @Test public void testCounterAddAndTokenStates() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 8); addCard(Zone.BATTLEFIELD, playerA, "Plains", 1); // Whenever you cast an enchantment spell, you get an experience counter. // {1}{W}{B}: Create a white and black Spirit enchantment creature token onto the battlefield. It has // "This creature's power and toughness are each equal to the number of experience counters you have." addCard(Zone.BATTLEFIELD, playerA, "Daxos the Returned"); // Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. addCard(Zone.HAND, playerA, "Underworld Dreams", 2); // {B}{B}{B} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Underworld Dreams"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Underworld Dreams"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{1}{W}{B}"); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertLife(playerA, 20); assertLife(playerB, 18); assertPermanentCount(playerA, "Underworld Dreams", 2); assertCounterCount(playerA, CounterType.EXPERIENCE, 2); assertPowerToughness(playerA, "Spirit", 2, 2, Filter.ComparisonScope.All); assertType("Spirit", CardType.ENCHANTMENT, "Spirit"); } }