/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.common.ChooseCreatureTypeEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.repository.CardRepository; import mage.constants.*; import mage.filter.common.FilterControlledCreaturePermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.stack.Spell; import mage.game.stack.StackObject; import mage.players.Player; import java.util.Iterator; import java.util.List; import java.util.UUID; /** * * @author anonymous */ public class Conspiracy extends CardImpl { public Conspiracy(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{3}{B}{B}"); // As Conspiracy enters the battlefield, choose a creature type. this.addAbility(new EntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.Neutral))); // Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConspiracyEffect())); } public Conspiracy(final Conspiracy card) { super(card); } @Override public Conspiracy copy() { return new Conspiracy(this); } } class ConspiracyEffect extends ContinuousEffectImpl { public ConspiracyEffect() { super(Duration.WhileOnBattlefield, Outcome.Neutral); staticText = "Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type"; } public ConspiracyEffect(final ConspiracyEffect effect) { super(effect); } @Override public ConspiracyEffect copy() { return new ConspiracyEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { Player controller = game.getPlayer(source.getControllerId()); String choice = (String) game.getState().getValue(source.getSourceId().toString() + "_type"); if (controller != null && choice != null) { // Creature cards you own that aren't on the battlefield // in graveyard for (UUID cardId : controller.getGraveyard()) { Card card = game.getCard(cardId); if (card.isCreature()) { setCreatureSubtype(card, choice, game); } } // on Hand for (UUID cardId : controller.getHand()) { Card card = game.getCard(cardId); if (card.isCreature()) { setCreatureSubtype(card, choice, game); } } // in Exile for (Card card : game.getState().getExile().getAllCards(game)) { if (card.getOwnerId().equals(controller.getId()) && card.isCreature()) { setCreatureSubtype(card, choice, game); } } // in Library (e.g. for Mystical Teachings) for (Card card : controller.getLibrary().getCards(game)) { if (card.getOwnerId().equals(controller.getId()) && card.isCreature()) { setCreatureSubtype(card, choice, game); } } // commander in command zone for (UUID commanderId : controller.getCommandersIds()) { if (game.getState().getZone(commanderId) == Zone.COMMAND) { Card card = game.getCard(commanderId); if (card.isCreature()) { setCreatureSubtype(card, choice, game); } } } // creature spells you control for (Iterator<StackObject> iterator = game.getStack().iterator(); iterator.hasNext();) { StackObject stackObject = iterator.next(); if (stackObject instanceof Spell && stackObject.getControllerId().equals(source.getControllerId()) && stackObject.isCreature()) { Card card = ((Spell) stackObject).getCard(); setCreatureSubtype(card, choice, game); } } // creatures you control List<Permanent> creatures = game.getBattlefield().getAllActivePermanents( new FilterControlledCreaturePermanent(), source.getControllerId(), game); for (Permanent creature : creatures) { setCreatureSubtype(creature, choice, game); } return true; } return false; } private void setCreatureSubtype(MageObject object, String subtype, Game game) { if (object != null) { if (object instanceof Card) { Card card = (Card) object; setChosenSubtype( game.getState().getCreateCardAttribute(card).getSubtype(), subtype); } else { setChosenSubtype(object.getSubtype(game), subtype); } } } private void setChosenSubtype(List<String> subtype, String choice) { if (subtype.size() != 1 || !subtype.contains(choice)) { subtype.removeAll(CardRepository.instance.getCreatureTypes()); subtype.add(choice); } } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean hasLayer(Layer layer) { return layer == Layer.TypeChangingEffects_4; } }