/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.common.combat.CanAttackAsThoughItDidntHaveDefenderTargetEffect; import mage.abilities.effects.common.continuous.BoostControlledEffect; import mage.abilities.keyword.DefenderAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.AbilityPredicate; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.game.Game; import mage.target.common.TargetCreaturePermanent; import java.util.UUID; /** * * @author LevelX2 */ public class AssaultFormation extends CardImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature with defender"); static { filter.add(new AbilityPredicate(DefenderAbility.class)); } public AssaultFormation(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{G}"); // Each creature you control assigns combat damage equal to its toughness rather than its power. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AssaultFormationCombatDamageRuleEffect())); // {G}: Target creature with defender can attack this turn as though it didn't have defender. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CanAttackAsThoughItDidntHaveDefenderTargetEffect(Duration.EndOfTurn), new ManaCostsImpl("{G}")); ability.addTarget(new TargetCreaturePermanent(filter)); this.addAbility(ability); // {2}{G}: Creatures you control get +0/+1 until end of turn. this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostControlledEffect(0,1,Duration.EndOfTurn), new ManaCostsImpl("{2}{G}"))); } public AssaultFormation(final AssaultFormation card) { super(card); } @Override public AssaultFormation copy() { return new AssaultFormation(this); } } class AssaultFormationCombatDamageRuleEffect extends ContinuousEffectImpl { public AssaultFormationCombatDamageRuleEffect() { super(Duration.WhileOnBattlefield, Outcome.Detriment); staticText = "Each creature you control assigns combat damage equal to its toughness rather than its power"; } public AssaultFormationCombatDamageRuleEffect(final AssaultFormationCombatDamageRuleEffect effect) { super(effect); } @Override public AssaultFormationCombatDamageRuleEffect copy() { return new AssaultFormationCombatDamageRuleEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { // Change the rule FilterCreaturePermanent filter = new FilterCreaturePermanent(); filter.add(new ControllerIdPredicate(source.getControllerId())); game.getCombat().setUseToughnessForDamage(true); game.getCombat().addUseToughnessForDamageFilter(filter); return true; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean hasLayer(Layer layer) { return layer == Layer.RulesEffects; } }