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package org.mage.test.cards.replacement.prevent;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class RefractionTrapTest extends CardTestPlayerBase {
/**
* I found a bug when i cast Refraction Trap I choose to redirect damage to
* opponent creature and it stays alive (in 2 situations)
*/
@Test
public void testPreventDamageFromSpell() {
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
// If an opponent cast a red instant or sorcery spell this turn, you may pay {W}
// rather than pay Refraction Trap's mana cost.
// Prevent the next 3 damage that a source of your choice would deal to you and/or
// permanents you control this turn. If damage is prevented this way, Refraction Trap
// deals that much damage to target creature or player.
addCard(Zone.HAND, playerB, "Refraction Trap");
addCard(Zone.BATTLEFIELD, playerB, "Plains");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Refraction Trap", "Silvercoat Lion", "Lightning Bolt");
setChoice(playerB, "Yes");
setChoice(playerB, "Lightning Bolt");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertGraveyardCount(playerB, "Refraction Trap", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
}
}