/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.t; import mage.constants.CardType; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.permanent.token.SoldierToken; import mage.game.permanent.token.Token; import java.util.UUID; /** * @author nantuko */ public class ThroneOfEmpires extends CardImpl { public ThroneOfEmpires(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{4}"); // {1}, {tap}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ThroneOfEmpiresEffect(), new GenericManaCost(1)); ability.addCost(new TapSourceCost()); this.addAbility(ability); } public ThroneOfEmpires(final ThroneOfEmpires card) { super(card); } @Override public ThroneOfEmpires copy() { return new ThroneOfEmpires(this); } } class ThroneOfEmpiresEffect extends OneShotEffect { public ThroneOfEmpiresEffect() { super(Outcome.PutCreatureInPlay); staticText = "Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires"; } public ThroneOfEmpiresEffect(ThroneOfEmpiresEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { boolean scepter = false; boolean crown = false; for (Permanent permanent : game.getBattlefield().getAllActivePermanents(source.getControllerId())) { if (permanent.getName().equals("Scepter of Empires")) { scepter = true; } else if (permanent.getName().equals("Crown of Empires")) { crown = true; } if (scepter && crown) break; } Token soldier = new SoldierToken(); int count = scepter && crown ? 5 : 1; soldier.putOntoBattlefield(count, game, source.getSourceId(), source.getControllerId()); return false; } @Override public ThroneOfEmpiresEffect copy() { return new ThroneOfEmpiresEffect(this); } }