/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TargetController; import mage.filter.FilterPermanent; import mage.filter.common.FilterControlledEnchantmentPermanent; import mage.filter.common.FilterEnchantmentPermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.CardTypePredicate; import mage.filter.predicate.permanent.ControllerPredicate; import mage.filter.predicate.permanent.TappedPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.UUID; /** * * @author escplan9 (Derek Monturo - dmontur1 at gmail dot com) */ public class CalmingVerse extends CardImpl { public CalmingVerse(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{G}"); // Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. this.getSpellAbility().addEffect(new CalmingVerseEffect()); } public CalmingVerse(final CalmingVerse card) { super(card); } @Override public CalmingVerse copy() { return new CalmingVerse(this); } } class CalmingVerseEffect extends OneShotEffect { private static final FilterPermanent untappedLandFilter = new FilterPermanent("If you control an untapped land"); static { untappedLandFilter.add(new CardTypePredicate(CardType.LAND)); untappedLandFilter.add(Predicates.not(new TappedPredicate())); } private static final FilterEnchantmentPermanent opponentEnchantmentsFilter = new FilterEnchantmentPermanent("enchantments you don't control"); static { opponentEnchantmentsFilter.add(new ControllerPredicate(TargetController.OPPONENT)); } private static final FilterControlledEnchantmentPermanent controlledEnchantmentsFilter = new FilterControlledEnchantmentPermanent("enchantments you control"); public CalmingVerseEffect() { super(Outcome.Detriment); this.staticText = "Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control"; } public CalmingVerseEffect(final CalmingVerseEffect effect) { super(effect); } @Override public CalmingVerseEffect copy() { return new CalmingVerseEffect(this); } @Override public boolean apply(Game game, Ability source) { // Destroy all other enchantments for (Permanent permanent : game.getBattlefield().getActivePermanents(opponentEnchantmentsFilter, source.getControllerId(), source.getSourceId(), game)) { permanent.destroy(source.getSourceId(), game, false); } // Then if you control an untapped land, destroy all own enchantments Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { if (game.getState().getBattlefield().countAll(untappedLandFilter, controller.getId(), game) > 0) { for (Permanent permanent : game.getBattlefield().getActivePermanents(controlledEnchantmentsFilter, source.getControllerId(), source.getSourceId(), game)) { permanent.destroy(source.getSourceId(), game, false); } } } return true; } }