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package mage.cards.g;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SetTargetPointer;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
*
* @author emerald000
*/
public class GravePeril extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("a nonblack creature");
static {
filter.add(Predicates.not(new ColorPredicate(ObjectColor.BLACK)));
}
public GravePeril(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{B}");
// When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
this.addAbility(new EntersBattlefieldAllTriggeredAbility(Zone.BATTLEFIELD, new GravePerilEffect(), filter, false, SetTargetPointer.PERMANENT, null));
}
public GravePeril(final GravePeril card) {
super(card);
}
@Override
public GravePeril copy() {
return new GravePeril(this);
}
}
class GravePerilEffect extends OneShotEffect {
GravePerilEffect() {
super(Outcome.DestroyPermanent);
this.staticText = "sacrifice Grave Peril. If you do, destroy that creature";
}
GravePerilEffect(final GravePerilEffect effect) {
super(effect);
}
@Override
public GravePerilEffect copy() {
return new GravePerilEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = (Permanent) source.getSourceObjectIfItStillExists(game);
if (permanent != null) {
if (permanent.sacrifice(source.getSourceId(), game)) {
Effect effect = new DestroyTargetEffect();
effect.setTargetPointer(this.getTargetPointer());
return effect.apply(game, source);
}
}
return false;
}
}