/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.l; import mage.MageInt; import mage.abilities.Abilities; import mage.abilities.AbilitiesImpl; import mage.abilities.Ability; import mage.abilities.common.AttacksTriggeredAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.LevelUpAbility; import mage.abilities.keyword.LevelerCardBuilder; import mage.cards.CardSetInfo; import mage.cards.LevelerCard; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import java.util.List; import java.util.UUID; /** * * @author North */ public class LordOfShatterskullPass extends LevelerCard { public LordOfShatterskullPass(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}"); this.subtype.add("Minotaur"); this.subtype.add("Shaman"); this.color.setRed(true); this.power = new MageInt(3); this.toughness = new MageInt(3); // Level up {1}{R} this.addAbility(new LevelUpAbility(new ManaCostsImpl("{1}{R}"))); // LEVEL 1-5 // 6/6 Abilities<Ability> abilities1 = new AbilitiesImpl<>(); // LEVEL 6+ // 6/6 // Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. Abilities<Ability> abilities2 = new AbilitiesImpl<>(); abilities2.add(new AttacksTriggeredAbility(new LordOfShatterskullPassEffect(), false)); this.addAbilities(LevelerCardBuilder.construct( new LevelerCardBuilder.LevelAbility(1, 5, abilities1, 6, 6), new LevelerCardBuilder.LevelAbility(6, -1, abilities2, 6, 6))); setMaxLevelCounters(6); } public LordOfShatterskullPass(final LordOfShatterskullPass card) { super(card); } @Override public LordOfShatterskullPass copy() { return new LordOfShatterskullPass(this); } } class LordOfShatterskullPassEffect extends OneShotEffect { public LordOfShatterskullPassEffect() { super(Outcome.Damage); this.staticText = "it deals 6 damage to each creature defending player controls"; } public LordOfShatterskullPassEffect(final LordOfShatterskullPassEffect effect) { super(effect); } @Override public LordOfShatterskullPassEffect copy() { return new LordOfShatterskullPassEffect(this); } @Override public boolean apply(Game game, Ability source) { UUID defenderId = game.getCombat().getDefenderId(source.getSourceId()); if (defenderId != null) { FilterCreaturePermanent filter = new FilterCreaturePermanent(); filter.add(new ControllerIdPredicate(defenderId)); List<Permanent> permanents = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game); for (Permanent permanent : permanents) { permanent.damage(6, source.getSourceId(), game, false, true); } return true; } return false; } }