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package mage.cards.t;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.abilities.effects.common.RevealCardsFromLibraryUntilEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterArtifactCard;
import mage.filter.common.FilterControlledArtifactPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetOpponent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author Styxo
*/
public class TezzeretMasterOfMetal extends CardImpl {
public TezzeretMasterOfMetal(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.PLANESWALKER}, "{4}{U}{B}");
this.subtype.add("Tezzeret");
this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(5));
// +1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
this.addAbility(new LoyaltyAbility(new RevealCardsFromLibraryUntilEffect(new FilterArtifactCard(), Zone.HAND, Zone.LIBRARY), 1));
// -3: Target opponent loses life equal to the number of artifacts you control.
Ability ability = new LoyaltyAbility(new LoseLifeTargetEffect(new PermanentsOnBattlefieldCount(new FilterControlledArtifactPermanent())), -3);
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
// -8: Gain control of all artifacts and creatures target opponent controls.
ability = new LoyaltyAbility(new TezzeretMasterOfMetalEffect(), -8);
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
}
public TezzeretMasterOfMetal(final TezzeretMasterOfMetal card) {
super(card);
}
@Override
public TezzeretMasterOfMetal copy() {
return new TezzeretMasterOfMetal(this);
}
}
class TezzeretMasterOfMetalEffect extends OneShotEffect {
private static final FilterPermanent filter = new FilterPermanent("artifacts and creatures");
static {
filter.add(Predicates.or(new CardTypePredicate(CardType.CREATURE), new CardTypePredicate(CardType.ARTIFACT)));
}
public TezzeretMasterOfMetalEffect() {
super(Outcome.GainControl);
this.staticText = "Gain control of all artifacts and creatures target opponent controls";
}
public TezzeretMasterOfMetalEffect(final TezzeretMasterOfMetalEffect effect) {
super(effect);
}
@Override
public TezzeretMasterOfMetalEffect copy() {
return new TezzeretMasterOfMetalEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
List<Permanent> permanents = game.getBattlefield().getAllActivePermanents(filter, targetPointer.getFirst(game, source), game);
for (Permanent permanent : permanents) {
ContinuousEffect effect = new TezzeretMasterOfMetalControlEffect(source.getControllerId());
effect.setTargetPointer(new FixedTarget(permanent.getId()));
game.addEffect(effect, source);
}
return true;
}
}
class TezzeretMasterOfMetalControlEffect extends ContinuousEffectImpl {
private final UUID controllerId;
public TezzeretMasterOfMetalControlEffect(UUID controllerId) {
super(Duration.EndOfGame, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
this.controllerId = controllerId;
}
public TezzeretMasterOfMetalControlEffect(final TezzeretMasterOfMetalControlEffect effect) {
super(effect);
this.controllerId = effect.controllerId;
}
@Override
public TezzeretMasterOfMetalControlEffect copy() {
return new TezzeretMasterOfMetalControlEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
if (permanent != null && controllerId != null) {
return permanent.changeControllerId(controllerId, game);
}
return false;
}
}