/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.enchantments; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class SkullclampTest extends CardTestPlayerBase { /** * Skullclamp and the creature it's attached to are destroyed by same * Pernicious Deed activation. AFAIK Skullclamp should trigger, but it * doesn't. * * 400.7e Abilities of Auras that trigger when the enchanted permanent * leaves the battlefield can find the new object that Aura became in its * owners graveyard if it was put into that graveyard at the same time the * enchanted permanent left the battlefield. It can also find the new object * that Aura became in its owners graveyard as a result of being put there * as a state-based action for not being attached to a permanent. (See rule * 704.5n.) * */ @Test public void testPerniciousDeed() { // Equipped creature gets +1/-1. // Whenever equipped creature dies, draw two cards. // Equip {1} addCard(Zone.BATTLEFIELD, playerA, "Skullclamp", 1); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox", 1); addCard(Zone.BATTLEFIELD, playerA, "Island", 1); addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2); // {X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. addCard(Zone.BATTLEFIELD, playerB, "Pernicious Deed"); // Enchantment activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip", "Silvercoat Lion"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "{X},Sacrifice"); setChoice(playerB, "X=2"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Skullclamp", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 1); assertGraveyardCount(playerB, "Pernicious Deed", 1); assertPermanentCount(playerA, "Pillarfield Ox", 1); assertHandCount(playerA, 2); } }